Now if only they could more clearly communicate when games are playable offline.

  • sp3tr4l@lemmy.zip
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    21 hours ago

    However, it’s only being forced for kernel-level anti-cheat. If it’s only client-side or server-side, it’s optional, but Valve say “we generally think that any game that makes use of anti-cheat technology would benefit from letting players know”.

    I will always love Valve for their ability to use corpospeak against corpos.

    Your game has anti-cheat?

    Wonderful!

    I’m sure that always only results in an improved experience for all gamers, lets let them all know!

    =D

    • Joeffect@lemmy.world
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      9 hours ago

      How does vac play into all of this then …

      Edit: I was talking about them labeling vac games as being anti cheat… And wondering if they were going to pull some double standard… I didn’t know they label them already and still don’t know if they do…

      • sp3tr4l@lemmy.zip
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        18 hours ago

        VAC is not kernel level, because surprise you don’t actually need kernel level to do anti cheat well.

        VAC games would just get the standard AC message banner, not the scary yellow kernel level warning banner.

        … I am pretty sure VAC games have indicated on their store page that they use VAC for well over a decade.

        • lastweakness@lemmy.world
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          13 hours ago

          you don’t actually need kernel level to do anti cheat well.

          I’m sure you’re right, but VAC is one of the worst examples for that… I think whatever Blizzard does with Overwatch 2 is a better example.

          • sp3tr4l@lemmy.zip
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            2 hours ago

            I would love to see any kind of documentation that can somehow prove OW2’s AC is better than VAC, something that isn’t based on vibes or immediacy bias.

            • lastweakness@lemmy.world
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              58 minutes ago

              I sure wish there was some empirical study regarding the same too. I’m very much going by anecdotal evidence from myself and others right now

              • sp3tr4l@lemmy.zip
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                41 minutes ago

                So … your previous assertion that OW2’s AC is superior to VAC was in fact just based on vibes.

                Anti Cheat developers typically do not like to explain how exactly they work, how effective they actually are.

                Their data is proprietary, trade secrets.

                There will almost certainly never be a way to actually conduct the empirical study you wish for, save for (ironically) someone hacking into the corporate servers of a bunch of different anti cheat developers to grab their own internal metrics.

                But that should be obvious to anyone with basic knowledge of how Anti Cheats work, both technically and as a business.

                … None of that matters to you though, you have completely vibes based anecdotes that you confidently state as fact.

                Please stop doing that.

                When someone has no clue what they’re talking about, but confidently makes a claim about a situation because it feels right, this is typically called misinformation.

                • lastweakness@lemmy.world
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                  6 minutes ago

                  I mean, anybody could verify it by spending a few hours each on the respective games… But yes, any empirical data would be nice. For example, a study on the amount of blatant hackers found on lobbies joined in comparable ranks. Anyway, this isn’t exactly misinformation to anybody who has played both games at any decent rank. It’s unproved but immediately discernible information. Take that how you will, i don’t really intend to argue about this here. This kind of pointless argument is the worst thing about Lemmy.