The initiative is at more than 20% of the 1 million signatures necessary.

As of 4 pm CEST the numbers are:

Country Number of Signatures Percentage of the theshold
Austria 4,187 31.26%
Belgium 7,116 48.06%
Bulgaria 2,764 23.06%
Croatia 2,527 29.87%
Cyprus 288 6.81%
Czechia 4,690 31.68%
Denmark 7,684 77.85%
Estonia 1,827 37.02%
Finland 10,266 104.01%
France 16,732 30.04%
Germany 45,688 67.51%
Greece 2,469 16.68%
Hungary 4,509 30.46%
Ireland 4,680 51.06%
Italy 7,949 14.84%
Latvia 1,569 27.82%
Lithuania 3,109 40.09%
Luxembourg 430 10.17%
Malta 279 6.6%
Netherlands 15,999 78.25%
Poland 20,517 55.97%
Portugal 5,019 33.9%
Romania 7,917 34.03%
Slovakia 2,773 28.1%
Slovenia 1,478 26.21%
Spain 16,261 39.09%
Sweden 13,698 92.52%
Total 212.425 21,24%

To be successful the initiative needs to reach 1 million signatures and pass the threshold in at least seven countries.

https://eci.ec.europa.eu/045/public/#/screen/home/allcountries

  • xthexder@l.sw0.com
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    5 months ago

    But that assumes that the (live service) game loses value after the company stops supporting it

    Well yeah. Obviously the game losses value BECAUSE it’s not being supported anymore. There’s no value in a paperweight.

    • GoodEye8@lemm.ee
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      5 months ago

      You’re stating it like it’s somehow objective, but it’s not. Battlefield 3 and 4 have been delisted and it’s a matter of time until EA turns off services and those games are left for dead. Battlefield 4 still averages above 1k players a month. It’s clear that EA won’t see value in keeping the light on and will turn off the services in the near future, but do you think the players will go overnight from “I want to play this game” to “This game is worthless”. Don’t you think the people playing BF4 wouldn’t want to continue playing after EA shuts down the services keeping the game running?

      I think it’s pretty obvious that there are two groups who decide if a game has value or not, the company and the customers. Right now after purchasing the game the customers no longer have a say whether a game has value or not. Only the company has a say and if the company says it’s not worth it then the people who bought it just have to suck it up. And that’s the idea behind the initiative, to make it so that the company isn’t the only one who gets to decide how long you get to use the product you’ve purchased.

      I think if we expanded the idea of bricking software beyond gaming, if companies could destroy any piece of software they made, you’d also be in favor of this initiative. Imagine if Microsoft could brick Windows 10 when they’ve officially stopped supporting it. Or Nvidia effectively bricking their older cards by stopping official driver support. Would you then also argue that the software has lost value and it’s acceptable behavior?

      • xthexder@l.sw0.com
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        5 months ago

        I’m not disagreeing with you. I’m just stating that a broken unplayable game objectively has no value. The publisher has forced that value to 0 if they turn off their servers without support, regardless of if there was any value there before or not.

        Edit: I realize we might be talking about different things when saying “stop supporting”. I meant that to mean when the servers are turned off, not when they stop releasing updates or delist it from stores.

        • GoodEye8@lemm.ee
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          5 months ago

          But it’s broken and unplayable because the developer/publisher renders it unplayable and that’s where the initiative comes in. The initiative wants to make it so that if the developer/publisher wants to turn off their official services they don’t render the game unplayable.

    • t3rmit3@beehaw.org
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      5 months ago

      Which is what this would serve to counteract, by allowing players to continue operating the servers when devs abandon them.

      Nothing happens to the game code itself to devalue it when a game shuts down. The developer not running the server doesn’t actually speak to the quality of the server itself.