He / They

  • 10 Posts
  • 11 Comments
Joined 1 year ago
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Cake day: June 16th, 2023

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  • I really like it’s progression of resource tiers, and it’s exploration mechanic that lets you delve into ruins to find artifacts that give you bonuses to town morale.

    It also has a nice pseudo-complex farming system, where you can manage the soil composition to favor different crops (or just choose to plant the crops that that area’s default soil lends itself to).

    It also has randomized maps, which I like to reload until I find one with an interesting layout.

    There is combat, but you can granularly control it, or disable it altogether (there are raiders, and wildlife like bears and wolves).

    It feels very laid back, which is my jam.


  • I bounced off of it, and went back to Farthest Frontier.

    I was not a huge fan of the way the villagers are accrued and assigned; it felt like they were trying to emulate Banished, but didn’t execute well on it.

    I did love the way you draw housing plots, and the ability to add extensions onto houses that have different bonuses (e.g. a chicken coop that gives eggs).

    I think if the city-builder+RTS hybrid aspect is very appealing to you, it’s one of the few out there. If you want a more traditional city builder, check out Farthest Frontier.

















  • As a kid, MGS2 was my favorite. In college, MG: AC!D, and now as an adult, MGS:V.

    I think that Kojima has gotten less absurd, but more pretentious, and I’m fine with that; it’s hard to appreciate video games much otherwise.

    My favorite boss fights are: Vulcan Raven in MGS1, Fat Man and Metal Gear Ray in MGS 2, and The End in MGS3.