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Joined 1 year ago
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Cake day: June 13th, 2023

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  • You’re looking at it from the perspective of the customer, but another aspect to get angry about is what is completely insane to someone who doesn’t live in the US. How the fuck can a company hire people who they’re going to let go in less than a year, and do that year and year? Where I live that’s illegal. The government will grab the company by the balls if they do that.

    If you’re a company and you want to fire someone you first have to give a good reason why their position is being removed, then you need a good reason why you can’t give them a different position within the company and finally, when you’ve actually fired the person, you need to give them a government regulated severance package, which is usually multiple months pay in advance. And you can’t fire on the spot, you need to give at minimum a 2 week notice. In case you didn’t notice, those are rules of you just want to fire a single person, layoffs have even more rules. In short, where I live companies use layoffs as a last resort because it’s guaranteed to lose them money.

    The entire hire/layoff cycle you take as something normal is something not normal to me. So this is a reminder to Americans that it is not normal and you can demand for more.











  • On paper I completely agree, Max should’ve given the position back. But in reality I think we both know why he didn’t and why I think it was fair game. You even allude to the reason.

    The stewards could have given Lando a penalty for that.

    Just as they could have punished Lando for it they also could have punished Verstappen for not letting Lando pass. The stewards are wildly inconsistent and if I was a racer I wouldn’t put my GP win in the hands of the stewards. Unless I’m clearly in the wrong the most logical course of action is to do what’s best for me at that moment and then argue with the stewards later. Another example of stewards being inconsistent is the fact that Verstappen didn’t get punished for taking the position back. He absolutely should’ve gotten punished for it, but he didn’t. The stewards play loose with rules so drivers must also play loose with the rules if they want to win.

    Imagine if Verstappen had given that position to Norris and then stewards had done nothing to punish Norris. People would have called Verstappen a sucker for giving up the position because why would you willingly give up your position in such a gray area? Verstappen is driving to win and that means he’s not going to give up a position just so he could be “in the right”. Being in the right doesn’t mean you get to win. The winners mindset is that if you can be in the right and win then that’s great, but if can’t achieve that you’d much rather be in the wrong and win than be in the right and not win. That doesn’t apply only to Verstappen, Norris would also be just as fine being in the wrong and winning. Same with a lot of other drivers.



  • GoodEye8@lemm.eetoMemes@lemmy.mlCheckmate Valve
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    5 days ago

    Valve didn’t invent lootboxes. The concept has physically existed for decades, they’re called trading card packs or kinder eggs or gashapon. The latter is the inspiration for what became known as lootboxes. The first “lootbox” was actually in the Japanese version of MapleStory in 2004 and it spread in eastern markets (because pay to win is more normalized there) and in mobile games. It wasn’t until 2009 when EA added card packs to FIFA. Hard to say if they were inspired by the lootboxes from the east of the insane football trading card market in the west, or by both. It was only after a year and a half later in 2010 when Valve added loot boxes to TF2. So Valve definitely didn’t invent lootboxes, they weren’t even the first in the west to use them. You could argue that they popularized loot boxes but even there is an argument to be made that Overwatch was a much bigger cultural hit than TF2 or CSGO or EAs FIFA games and normalized lootboxes.

    I don’t mind the “Valve is bad” narrative, but at least keep your facts straight. The “strongest DRM” is also BS but others have already somewhat covered that part.





  • And let’s look at music and coding. Since I can speak a bit to both. For music, OF COURSE there are difficulty sliders. When I took recorder back in school, they had 2 different versions of many songs. When I first learned Christmas music on piano, I learned special “simplified” tracks for the songs. I never “Got Gud” at music, but I still got to the end of the book.

    Some songs have an easier version and a harder version, but being able to play a Christmas song on a piano doesn’t mean you can demand to be able to play Korsakovs Flight of the bumblebee on a piano. You just can’t play it, you have to “git gud” to play that song. And games are like songs. Some songs are easier, some song are harder. Some harder songs can be made easier, some can’t without losing an important part of the song.

    And coding. Coding is the opposite of a Fromsoft game. You’re surrounded by mountains of tools that try to make it easier. When I bring in a junior developer, I’m not giving them some unforgiving code challenge to power through. Maybe they’ll never be good enough to design a specialized cache or optimize queries. So I give them the things they CAN do, and hold their hand so they always succeed. Junior devs don’t ever fail, not because they “git gud” but because I set them up to succeed by this little difficulty slider called “how hard is this ticket to do and how much help do they need from me?”

    I feel like that analogy brings in an entirely different concept, the concept of a sherpa. You’re sherpaing junior developers by giving them easier problems and giving them tips on harder problems. But a Junior dev won’t magically know how to build a 3D engine or a compiler or something for an embedded system (just to give a few random examples). They still need to “git gud” to become a senior developer and be able to do those things. In fact I’d argue that software development as a profession is one of the closest professions to Fromsoft games, because you always need to learn new concepts or tools or ways to do things. Software development always challenges you the same way Fromsoft games challenge you. You can’t just take a problem and be “could I get the easy mode version of this problem”. And much like you sherpa junior developers so they could get better, some people sherpa others through Fromsoft games so those people could get better. Maybe instead of demanding an easy mode for your problems you find a sherpa who helps you get over them.