• ISOmorph@feddit.de
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    1 year ago

    I never understood the recurring argument that gunplay in Fallout 4 is better than 3. 3 and NV are built around VATS while gunplay is an afterthought, and 4 turned that around. It’s like comparing apples and oranges.

    • Fraylor@lemm.ee
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      1 year ago

      The reliance on vats is a problem. It should be a tool, not a solution.

      • ISOmorph@feddit.de
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        1 year ago

        That’s just an opinion, not an objective truth. Fact is, VATS was implemented in 3 and NV because it’s a Fallout staple and basically was the core combat mechanic in 1 and 2. In my opinion VATS is one of the many things that made 3 and NV better than the more recent iterations

        • PM_ME_FEET_PICS@sh.itjust.works
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          1 year ago

          Aiming was not a core mechanic in the first two Fallouts. It’s actually an underused mechanic because one of the best traits disables it. VATS lasily tries to combine the aiming system and the turn based mode of the originals and fails. Fallout 4 did VATS better.

          Bethesda admitted VATS was included because they couldn’t get a hang of guns in thier engine.

          New Vegas devs disliked the implementing of VATS and improved the gun play in several ways.

          • ISOmorph@feddit.de
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            1 year ago

            Fallout 4 did VATS better.

            Again, just another opinion formulated as if it is fact. To me VATS was not usable in 4 but 3 and NV did it perfectly

              • ISOmorph@feddit.de
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                1 year ago

                I played NV for several hundreds of hours. I can’t remember a single popup that said “please don’t use VATS”. But that’s beside the point anyway. It’s the same implementation as in 3 and it was just right for me.