Todd Howard: “You may need to upgrade your PC for this game”

    • lichtmetzger@feddit.deOP
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      11 months ago

      Yeah, it’s from the studio that made the Gothic series. Not everyone likes the “Eurojank” and I get it. I like the writing so far, have just started playing it. But I already died a lot.

      • as a German guy, who grew up with the original gothic being an integral part of gaming culture, what is the “eurojank”?

        At the time Gothic was remarkable not only for the densely packed and authentic world, but also for the character really having to work from rags to riches in how the NPCs responded to him.

        • lichtmetzger@feddit.deOP
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          11 months ago

          what is the “eurojank”?

          It’s an equivalent to “slav jank” I just made up. :)

          Gothic/Risen/Elex have a specific formula that can be frustrating at times. You get thrown into a big world as an absolute nobody so your first instinct might be to “just explore” like you’re doing it in a lot of modern RPG’s. But because of the enemy placement you will die very soon. Which means you are confined to a pretty small space in the beginning and you have to talk to other people and use their help to continue with your quest.

          You’ll also have to do some backtracking in these games and talk to people multiple times to resolve their conflict. I guess some people really don’t have the patience for that.

          Personally, I love these kinds of games. It’s immensely rewarding to start out as a total weakling that gets killed by a some rats and in the end be the overpowered superhero. Other games (looking at you, Fallout 4) just give you big armor in the first few minutes of the game and throw a high-level enemy at you (yes, I’m still annoyed by the FO4 “Deathclaw” encounter after playing New Vegas. It’s such bullshit.).

          But I understand that some people just want to have fun and blast some enemies.

          • Okay that makes sense. I love it that pyranha bytes manages to make small and densely packed worlds, where places retain meaning even after you did most of the things there. This way it feels more immersive to me, than the go place, do things, go next place, do things way of doing a world.