Not to mention the major hurdle for Linux gaming is anti cheat software being brought over. Too many games are 100% unplayable because the devs don’t allow their anticheat to be installed on Linux systems
It also doesn’t work. I know that’s what the parent comment said, but it’s a total scam at the company level too.
“Oh, server networking is hard to do right. Let’s do it client side”
“Oh, people are cheating. Let’s add anticheat”
Ensue 3 years of fixing network consistency bugs and playing whackamole with cheaters
I’ve developed games where the client is the source of truth, and games where it’s the server. It is almost always better to do anything that will be developed for more than a few weeks serverside.
Not to mention the major hurdle for Linux gaming is anti cheat software being brought over. Too many games are 100% unplayable because the devs don’t allow their anticheat to be installed on Linux systems
As if the anti-cheat even worked.
Client-side anti-cheat has always been a scam to offload server processing onto client machines.
This results in worse cheat detection and wastes client resources, but companies like EA can spend less on servers.
It also doesn’t work. I know that’s what the parent comment said, but it’s a total scam at the company level too.
“Oh, server networking is hard to do right. Let’s do it client side”
“Oh, people are cheating. Let’s add anticheat”
I’ve developed games where the client is the source of truth, and games where it’s the server. It is almost always better to do anything that will be developed for more than a few weeks serverside.
>client is the source of truth
>company doesn’t like the clients truth