• huginn@feddit.it
    link
    fedilink
    arrow-up
    0
    ·
    edit-2
    11 months ago

    Not to mention the major hurdle for Linux gaming is anti cheat software being brought over. Too many games are 100% unplayable because the devs don’t allow their anticheat to be installed on Linux systems

      • interceder270@lemmy.world
        link
        fedilink
        arrow-up
        0
        ·
        11 months ago

        Client-side anti-cheat has always been a scam to offload server processing onto client machines.

        This results in worse cheat detection and wastes client resources, but companies like EA can spend less on servers.

        • OsrsNeedsF2P@lemmy.ml
          link
          fedilink
          arrow-up
          0
          ·
          edit-2
          11 months ago

          It also doesn’t work. I know that’s what the parent comment said, but it’s a total scam at the company level too.

          “Oh, server networking is hard to do right. Let’s do it client side”

          “Oh, people are cheating. Let’s add anticheat”

          Ensue 3 years of fixing network consistency bugs and playing whackamole with cheaters

          I’ve developed games where the client is the source of truth, and games where it’s the server. It is almost always better to do anything that will be developed for more than a few weeks serverside.

          • onion@feddit.de
            link
            fedilink
            arrow-up
            0
            ·
            11 months ago

            >client is the source of truth

            >company doesn’t like the clients truth