It also doesn’t work. I know that’s what the parent comment said, but it’s a total scam at the company level too.
“Oh, server networking is hard to do right. Let’s do it client side”
“Oh, people are cheating. Let’s add anticheat”
Ensue 3 years of fixing network consistency bugs and playing whackamole with cheaters
I’ve developed games where the client is the source of truth, and games where it’s the server. It is almost always better to do anything that will be developed for more than a few weeks serverside.
As if the anti-cheat even worked.
Client-side anti-cheat has always been a scam to offload server processing onto client machines.
This results in worse cheat detection and wastes client resources, but companies like EA can spend less on servers.
It also doesn’t work. I know that’s what the parent comment said, but it’s a total scam at the company level too.
“Oh, server networking is hard to do right. Let’s do it client side”
“Oh, people are cheating. Let’s add anticheat”
I’ve developed games where the client is the source of truth, and games where it’s the server. It is almost always better to do anything that will be developed for more than a few weeks serverside.
>client is the source of truth
>company doesn’t like the clients truth