- cross-posted to:
- greentext@sh.itjust.works
- cross-posted to:
- greentext@sh.itjust.works
Ahh, the days before games companies hired the casino slot machine UX designers. An elegant game from a more civilised age.
Hello, could I take a minute of your time to talk to you about our lord and savior, de_rats?
fy_poolday and rpg mods. liked the non wc3 one because i was to dumb back then for the bindings required for the wc3 one. the other one had just passive skills
Trollbait, it has to be. “no brand tie ins” is genuinely hilarious to me. I’m picturing a videogame reviewer going like: “The game is an artistic and a technical milestone. The gameplay is also the smoothest we’ve seen so far. Unfortunately, the game does not feature a Ronald McDonald skin or even a Slurpee coupon, so we have to give it a 7/10”.
Really speaks to how fast culture is moving that people in their thirties have developed “kids these days” type attitudes.
I don’t think it was ever different, just that we are now part of that generation or exposed to it. The people in the 50s to 70s often had kids in the early to mid 20s of their life. So they were in teir thirties by the time the kids were teenagers, bringing all that new culture to clash with.
CS 1.6 was peak gaming. There were servers with Warcraft 3 mod where you could pick your race and level up to receive additional modded abilities and items, and it would save your progress over months. Not to mention the map customizations.
Also, no paying for season passes or DLC, no paid skinpacks, no censorship or embedded ads or tracking. And custom porn sprays.
EDIT: there were definitely skins, they were just free downloads from modders. And they were client side so you could see them but other players would just have their own skin or default for the same item.
This reminds me of wc3 mods run on fy_pool_day. Stupid fun with the overpowered HE nades
I did not expect someone to mention that map here. Loving fy_pool_day
Fy_pool_day and fy_iceworld were my favorites back in the day
Well we had mods and custom levels when we got tired of the official stuff.
My peak mod experience was playing NS on a CS maps … co_cs_assault for example
We had mods. They’re a bit like skins and new content, only free and far more creative. They are what you call microtransactions today but you didn’t have to sell your right arm to get them because anyone could make them.
CS mods
Yo dawg, we heard you like mods…
downloading 1/300 double-kill.mp3…
It was pure gaming.
No advertisments, no marketing, no extra costs.
The only way to get better was to play more.
How can it not be fun?
Good ol’ days, thank you VALVE.
CS 1.6 was not made by Valve, it was a mod for Half-Life.
I believe the thank you was regarding the mod-friendly mindset of early valve. A section in the game menu for loading new mods and it shipped with a mod (TFC, which was based off a community mod for Quake)
I don’t know about the launch release, but the Game Of The Year release is the one that shipped with TFC, plus (what we now know as) the GoldSrc SDK was on the disc. Every tool they’d made they used to build Half Life, they put on the disc and gave to customers.
Fucking legends.
So many great games and mods came out of this… Counterstrike, Day of Defeat, Sven Coop, They Hunger. The amount of hours of gameplay for the price of a single game is unbeatable. Many people started their careers as Half-Life modders.
I believe you are right as well, my friend had the game new and I think the SDK was there, but not TFC.
Natural Selection and Firearmsmod come to mind.
Boomers my ass. This is Gen X gaming.
Millennials as well. I get bored with modern games. Grinding all day for a pink weapon skin. Tf, I don’t care what color are my skins. Give me a good old challenge
I mean it is a nice extra, if and only if the core gameplay is enjoyable. Porbably most triple AAA titles would be fine with all the secondary stuff, if they whould have just put a little more effort into making a fun game first and foremost and then add the other stuff afterwards.
But of course adding loot boxes to a fun game is a different process than designing a loot box ecosystem and then trying to fit a game into it.
God I miss those times, it was all about skills. Cheating was also also extremely rare in CS (according to my memories) during the earlier 2000s. Loved that game
Server culture was a bulwark against cheating.
I miss dedicated servers.