Actual answer, first game would be Dominion (assuming I can bring my xpacs): tons of variety, is just fun, and in extremis it’s a lot of kindling if it comes to it 🔥
For my second answer, I’m going to say Mage Knight. It’s long and in-depth, has several game modes including both co-op and competitive, and if my islandmates are too concerned with stuff like “finding food” the solo is fantastic. This is a true island game, as I never play it usually, but with nothing to do and infinite time it seems perfect
I always love a round of dominion. Something that I am missing from other deckbuilders is this focus on a particular strategy (like when Remodel is there or Vassal+Sentry and so many more combos). Most other deckbuilders I play have a lot more random shop and thus do not allow to plan ahead that much.
Right?? I’m so mad the “trade row” style of Ascension is what took off instead of the “market” style of Dominion. It makes sense from a developer side as it’s much easier to just make a stack of cards and let the variance balance the powerful stuff for you, but the ability and satisfaction to make long-term strategies makes market superior to me IMO.
If you haven’t heard of it Aeons End is another fun deckbuilder that uses market-type randomization. It’s cooperative and features enemies so it’s not too similar to Dominion, but it’s a fun time!
My my, how ominous 😶
Actual answer, first game would be Dominion (assuming I can bring my xpacs): tons of variety, is just fun, and in extremis it’s a lot of kindling if it comes to it 🔥
For my second answer, I’m going to say Mage Knight. It’s long and in-depth, has several game modes including both co-op and competitive, and if my islandmates are too concerned with stuff like “finding food” the solo is fantastic. This is a true island game, as I never play it usually, but with nothing to do and infinite time it seems perfect
I always love a round of dominion. Something that I am missing from other deckbuilders is this focus on a particular strategy (like when Remodel is there or Vassal+Sentry and so many more combos). Most other deckbuilders I play have a lot more random shop and thus do not allow to plan ahead that much.
Right?? I’m so mad the “trade row” style of Ascension is what took off instead of the “market” style of Dominion. It makes sense from a developer side as it’s much easier to just make a stack of cards and let the variance balance the powerful stuff for you, but the ability and satisfaction to make long-term strategies makes market superior to me IMO.
If you haven’t heard of it Aeons End is another fun deckbuilder that uses market-type randomization. It’s cooperative and features enemies so it’s not too similar to Dominion, but it’s a fun time!
We have tried Aeons End but had no fun playing it. Its one of the few games we ever sold. Coop games are always a bit rough to be honest