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Joined 6 months ago
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Cake day: July 1st, 2024

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  • wdxtoComic Strips@lemmy.worldBecky
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    15 days ago

    Look at the inverse of the square root function, f(x)=x² (https://www.desmos.com/calculator/2v5gzbhru8)

    You can get the sqrt of a given y by looking at the x axis. E.g. the value of y=4 has two solutions, x=2 and x=-2. This however does not mean that the sqrt of -4 is also 2! If you look at graph you can see that there are no solutions for y less than 0.

    sqrt(-1) , sqrt(-2) (i ill omit imaginary numbers here) and so on do not have a solution. There is nothing you can replace with such that x × x is < 0 because multiplying two negatives always nets a positive.






  • They made the grind a loooot more bearable

    Consistent Engineering (e.g. 5 Rolls to get full on a G5 rolls, always) and missions that give you a respectable amount if mats.

    As for PP2. I like the idea. I hate the execution.

    It has definitely brought back life to the game. People are organising themselves to take and defend systems.

    It’s just that merit acquisition is extremely unbalanced.

    It’s way easier to reinforce a system by parking your carrier in thr Lave cluster, stocking up on rare goods, flying back and then dumping that in the market.

    A cutter full of rares can give you north of 20k merits. Meanwhile you won’t have the time on a day to counter those 20k by undermining unless you deploy some cheese strategies like focusing on Fighters at a stronghold carrier.

    And the annoying part about that is that the enemy can do all this in Solo. No way for you to prevent them influencing the system but to outgrind them.