That’s not inherently true, though. What if 99 people out of 100 who play 1000 hours are fine, but the 100th has his brain broken and is addicted to giving the owner their rent and food money? The people who escape can still see the things that the game did to their brain and not suggest anyone else go down that path.
And yes, they’re literally designed with that intention in mind, to create addicts. Escaping doesn’t mean the experience was worth it.
See that’s insane to me, your spent 1000!! Hours. It was obviously a good game
That’s not inherently true, though. What if 99 people out of 100 who play 1000 hours are fine, but the 100th has his brain broken and is addicted to giving the owner their rent and food money? The people who escape can still see the things that the game did to their brain and not suggest anyone else go down that path.
And yes, they’re literally designed with that intention in mind, to create addicts. Escaping doesn’t mean the experience was worth it.
Used to be. Hence why I don’t play it anymore.
Is still a good game for people who had never played it. Even though you have seen and done everything and is done with the game