• slazer2au@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    16 hours ago

    As long as we still get clang drives I will be ok with this. But I am not looking forward to the lack of blocks at launch.

    I likely won’t pick it up for a couple years till the block count is close to vanilla SE1.

  • DebatableRaccoon@lemmy.ca
    link
    fedilink
    English
    arrow-up
    22
    ·
    2 days ago

    SE1 is a game I’ve wanted to get into but the awkwardness and requirement to do homework for basically everything has always seen me bouncing off. Hopefully a sequel will iron out those issues. I don’t mind the potential complexity, just make the on-board less of a wall.

    • Zahille7@lemmy.world
      link
      fedilink
      English
      arrow-up
      8
      ·
      1 day ago

      That’s probably why I never really build anything and just mess with other people’s workshop creations.

      My favorites are pretty much any ship that has been remade in SE from other franchises like Halo or Star Wars, and people get pretty accurate with them. Otherwise I like the collections that people make based around an aesthetic, like having a whole line of ships from a “company” that perform different tasks.

    • DaMonsterKnees@lemmy.world
      link
      fedilink
      English
      arrow-up
      8
      ·
      2 days ago

      Thank you for typing this. I agree entirely and had the exact same reaction. I’m not opposed to complexity, but make it a wee bit more accessible.

    • jet@hackertalks.com
      link
      fedilink
      English
      arrow-up
      6
      ·
      2 days ago

      It’s a game I only really enjoyed when I played with friends. And then the creativity, and the collaboration, it was amazing.

    • Dettweiler@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      20
      ·
      2 days ago

      It’s been out of early access for a few years. It was just built on a very dated engine and never quite reached that “complete” feeling.

      I’ve burned hundreds of hours in Space Engineers and enjoyed it a lot, but I would never call it polished. I’m really hoping Keen Software learned some lessons from the first one to make the experience better.

      • Zahille7@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 day ago

        Apparently they made a game a while back called Medieval Engineers, which is pretty much exactly how it sounds. I haven’t played it because it’s apparently a super dead game, but part of me hopes they would go back to that one at some point.

        • Dettweiler@lemmy.dbzer0.com
          link
          fedilink
          English
          arrow-up
          3
          ·
          1 day ago

          Played it. It’s Spaced Engineers on the ground. It seemed great in concept, but development seemed to quietly come to a halt at some point. It never got anywhere near complete.

        • Nindelofocho@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          1 day ago

          I bought medieval engineers right before the news came out they werent giving it any more attention i was really sad cause its neat as heck but still needs more polish

    • Skipcast@lemmy.world
      link
      fedilink
      English
      arrow-up
      7
      ·
      2 days ago

      It’s been out of early access for years but they’ve not stopped releasing updates and dlc for it

    • slazer2au@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      16 hours ago

      There are a few story missions but those teach you how to play the game. Then there is the frostbite DLC that had a mission.

    • GreyEyedGhost@lemmy.ca
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 day ago

      After reading the description, it seems future plans involve NPCs and a story campaign. When or if that actually happens is always hard to assess.