The ultimate space sandbox, reimagined. Unleash your creativity with powerful building tools, explore the mysterious Almagest system, and uncover its captivating story. Join the Early Access and shape the future of space engineering!
SE1 is a game I’ve wanted to get into but the awkwardness and requirement to do homework for basically everything has always seen me bouncing off. Hopefully a sequel will iron out those issues. I don’t mind the potential complexity, just make the on-board less of a wall.
That’s probably why I never really build anything and just mess with other people’s workshop creations.
My favorites are pretty much any ship that has been remade in SE from other franchises like Halo or Star Wars, and people get pretty accurate with them. Otherwise I like the collections that people make based around an aesthetic, like having a whole line of ships from a “company” that perform different tasks.
SE1 is a game I’ve wanted to get into but the awkwardness and requirement to do homework for basically everything has always seen me bouncing off. Hopefully a sequel will iron out those issues. I don’t mind the potential complexity, just make the on-board less of a wall.
That’s probably why I never really build anything and just mess with other people’s workshop creations.
My favorites are pretty much any ship that has been remade in SE from other franchises like Halo or Star Wars, and people get pretty accurate with them. Otherwise I like the collections that people make based around an aesthetic, like having a whole line of ships from a “company” that perform different tasks.
Thank you for typing this. I agree entirely and had the exact same reaction. I’m not opposed to complexity, but make it a wee bit more accessible.
It’s a game I only really enjoyed when I played with friends. And then the creativity, and the collaboration, it was amazing.