alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 20 hours agoVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.comexternal-linkmessage-square19fedilinkarrow-up1119arrow-down13cross-posted to: games@sh.itjust.works
arrow-up1116arrow-down1external-linkVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 20 hours agomessage-square19fedilinkcross-posted to: games@sh.itjust.works
minus-squareRiprider@lemmy.myserv.onelinkfedilinkEnglisharrow-up3·9 hours agoI think a big part of NV’s fast travel points was because they didn’t want you slipping by factions main security points if you were infamous with them.
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.netlinkfedilinkEnglisharrow-up3·8 hours agoJust remove the pertinent ones if that happens.
I think a big part of NV’s fast travel points was because they didn’t want you slipping by factions main security points if you were infamous with them.
Just remove the pertinent ones if that happens.