I play an arcane trickster rogue who sometimes goes off on her own little heists to make some money and she doesn’t always share the rewards of that.
Also if she really put her butt in danger to get to a secret chest she might take a lil finder fee before anyone has a chance to look.
Sharing loot is ideal and generally I do so but I think it can be fun flavor to be a little greedy. I’m also super ready to be caught ic and deal with the ic consequences of her actions.
Also she’s very loose with her money and buys a lot of gifts and carousing so it sorta evens out
In the end it boils down to trust. The party will (most likely) regularly expose themselves to mortal danger. They need to be able to trust each other with their lives. If a character habitually cheats them out of loot they might find it hard to trust that character. So why would they travel with this person?
This doesn’t rule out playing an untrustworthy character but it makes it harder to justify their presence, especially over long periods of time. A dodgy thief might be needed for one quest but why are they kept around afterwards? Inquiring minds want to know.
It’s a sliding scale. Your arcane trickster doesn’t sound like she’s super far down the scale so she’s probably good even if the rest of the party notices. Or maybe she never even hid it in the first place. That also works.
I play an arcane trickster rogue who sometimes goes off on her own little heists to make some money and she doesn’t always share the rewards of that.
Also if she really put her butt in danger to get to a secret chest she might take a lil finder fee before anyone has a chance to look.
Sharing loot is ideal and generally I do so but I think it can be fun flavor to be a little greedy. I’m also super ready to be caught ic and deal with the ic consequences of her actions.
Also she’s very loose with her money and buys a lot of gifts and carousing so it sorta evens out
That’s cool if you don’t overdo it.
In the end it boils down to trust. The party will (most likely) regularly expose themselves to mortal danger. They need to be able to trust each other with their lives. If a character habitually cheats them out of loot they might find it hard to trust that character. So why would they travel with this person?
This doesn’t rule out playing an untrustworthy character but it makes it harder to justify their presence, especially over long periods of time. A dodgy thief might be needed for one quest but why are they kept around afterwards? Inquiring minds want to know.
It’s a sliding scale. Your arcane trickster doesn’t sound like she’s super far down the scale so she’s probably good even if the rest of the party notices. Or maybe she never even hid it in the first place. That also works.