- cross-posted to:
- tech_memes@lemmy.world
- cross-posted to:
- tech_memes@lemmy.world
Check out my new community: !tech_memes@lemmy.world
Ah yes, those precious precious CPU cycles. Why spend one hour writing a python program that runs for five minutes, if you could spend three days writing it in C++ but it would finish in five seconds. Way more efficient!
Because when it is to actually get paid work done, all the bloat adds up and that 3 days upfront could shave weeks/months of your yearly tasks. XKCD has a topic abut how much time you can spend on a problem before effort outweighs productivity gains. If the tasks are daily or hourly you can actually spend a lot of time automating for payback
And note this is one instance of task, imagine a team of people all using your code to do the task, and you get a quicker ROI or you can multiply dev time by people
That also goes to show why to not waste 3 days to shave 2 seconds off a program that gets run once a week.
exactly! i prefer python or ruby or even java MUCH more than assembly and maybe C
I mean, I’d say it depends on what you do. When I see grad students writing numeric simulations in python I do think that it would be more efficient to learn a language that is better suited for that. And I know I’ll be triggering many people now, but there is a reason why C and Fortran are still here.
But if it is for something small, yeah of course, use whatever you like. I do most of my stuff in R and R is a lot of things, but not fast.
But if it is for something small, yeah of course, use whatever you like.
or if you have a deadline and using something else would make you miss that deadline.
I’m happy if it’s actually running in python and not a javascript app with electron.
Idk, it’s rare for an electron app to literally not even run. Meanwhile I’m yet to encounter a python app that doesn’t require me to Google what specific environment the developer had and recreate it.
I think with pyenv and pipenv/UV you can create pretty reliable packaging. But it’s not as common as electron, so it’s a pain.
That’s fair.
Why would an RTX 4090 make Python faster?
The new favorite language of AAA game studios:
PhytonPythonDon’t worry this post was written by a first year computer science student who just learned about C. No need to look too closely at it.
Rust is better.
The only language worth discussing is brainfuck
Purest of the programming languages
Joke’s on you, he was talking about “Phyton”. /s
Well, it just demostrate how slow is unoptimized software
What makes you think python is in optimized and bloated?
Did you know vast majority of AI development happening right now is on python? The thing that literally consumes billions of dollars of even-beefier-than-4090 GPUs like A100. Don’t you think if they could do this more efficiently and better on C or assembly, they would do it? They would save billions.
Reality is that it makes no benefit to move away from python to lower level languages. There is no poor optimization you seek. In fact if they were to try this in lower level languages, they’ll take even longer to optimize and yield worse results.
Screaming at my single-threaded, synchronous web scraper “Why are you so slow, I have a 4090!”
If you create a meme like this at least inform yourself on how computers and software work.
If 4090 is not making stuff faster then why my games run faster with it? /s
Easy, your 4090 is made of pure assembly.
Because game need marketing to run
They apparently like making on memes shitting on people & things without really understanding why, like the one for the NVidia CEO
I know it makes me sound like an of man shouting at clouds but the other day I installed Morrowind and was genuinely blown away by how smooth and reliable it ran and all the content in the game fitting in 2gb of space. Skyrim requires I delete my other games to make room and still requires a whole second game worth of mods to match the stability and quantity of morrowind.
Back in the day morrowind was unoptimised too, https://kotaku.com/morrowind-completely-rebooted-your-xbox-during-some-loa-1845158550
That’s fair, though honestly the only issue I ever had on the Xbox was having a loading screen every 5 minutes.
High res textures (especially normal maps) and higher quality/coverage audio really made game sizes take off. Unreal’s new “Nanite” tech, where models can have literally billions of polygons, actually reduces game size because no normal maps.
Phyton
Love you homie 💋 walks away
It used to be pretty terrible, but the frameworks are getting there, starting with the languages they are based on.
Believe it or not, Java has been optimized a ton and can be written to be very efficient these days. Another great example of a high-level, high-efficiency language is Julia. And then there is Rust of course, which basically only sacrifices memory-efficiency for C-speeds with Python-esque comfort. It’s getting better.