Tux@lemmy.world to Memes@lemmy.ml · edit-27 hours agoSoftware: Then vs Nowlemmy.worldimagemessage-square32fedilinkarrow-up1115arrow-down147file-textcross-posted to: tech_memes@lemmy.world
arrow-up168arrow-down1imageSoftware: Then vs Nowlemmy.worldTux@lemmy.world to Memes@lemmy.ml · edit-27 hours agomessage-square32fedilinkfile-textcross-posted to: tech_memes@lemmy.world
minus-squareMoonMelon@lemmy.mllinkfedilinkEnglisharrow-up6·4 hours agoHigh res textures (especially normal maps) and higher quality/coverage audio really made game sizes take off. Unreal’s new “Nanite” tech, where models can have literally billions of polygons, actually reduces game size because no normal maps.
High res textures (especially normal maps) and higher quality/coverage audio really made game sizes take off. Unreal’s new “Nanite” tech, where models can have literally billions of polygons, actually reduces game size because no normal maps.