Counterpoint - Devs need to eat. Especially devs that are thoughtful enough to enable their anti-cheat to work on Linux. So yeah, they had my attention, my support, and my money. In return I got to play a fun game and rock some cool skins and accessories - it certainly seemed like a win-win. Now they’ve retroactively backed out of their support, and I’d like to back out mine as well.
Agreed to a point. I don’t care so much that “the devs need to eat” because these are AAA corporations, not indie devs. The moderate gains and losses aren’t directly affecting the people that actually made the game, they’re just affecting the bonuses the CEOs get. What does matter though is that if we as Linux gamers want them to care, they need to see that Linux users are generating revenue. They’re greedy corpos and revenue is all they give a shit about. I’m OK contributing a small amount to games that continue to support Linux. I’m OK spending $5 every few months to buy the Overwatch 2 battle pass if it means Blizzard sees that someone who only plays on Linux is generating income. I’m certain they looked at the money coming in from Linux players more than the actual number of said players when making this decision. The only way to make corporate monsters care about you is to feed their greed. Sometimes, feeding them a small amount can potentially help your cause.
What does matter though is that if we as Linux gamers want them to care, they need to see that Linux users are generating revenue. They’re greedy corpos and revenue is all they give a shit about.
I appreciate you mentioning this, I agree. If linux made a blip on a chart, executives would prioritize figuring out a solution.
I’m not sure what your point is? Perhaps I incorrectly assumed this was obvious but yes - if players do not financially support a game, even “free to play” games, those games disappear. There is not a single company on the planet that is going to continue investing in a negative revenue project for funsies. The teams working on the game are relocated to other projects or laid off, and the game shuts down.
If you believe I’m in the wrong for supporting a game that, until this point, was friendly to linux - then so be it.
Go work at Coffee Stain or their ilk. They’re a games studio employing multiple developers working on a few games at a time, and they’re not baby punching evil.
Ah yes, “the devs”. What percentage of the profit do you think goes to the gameplay developers, the backend developers, the designers, the character artists, the environment artists, the QA team, the writers, the voice talent, the localization teams, and the other roles too numerous to list but too important to ignore, that actually create the game? In contrast, how much do the executives, managers, and parasites shareholders pocket?
Even if you assume a fair division between all people, just look at how long the credits list is. The average developer employee won’t go hungry because a couple hundred players stop buying gamble coins.
Counterpoint - Devs need to eat. Especially devs that are thoughtful enough to enable their anti-cheat to work on Linux. So yeah, they had my attention, my support, and my money. In return I got to play a fun game and rock some cool skins and accessories - it certainly seemed like a win-win. Now they’ve retroactively backed out of their support, and I’d like to back out mine as well.
Agreed to a point. I don’t care so much that “the devs need to eat” because these are AAA corporations, not indie devs. The moderate gains and losses aren’t directly affecting the people that actually made the game, they’re just affecting the bonuses the CEOs get. What does matter though is that if we as Linux gamers want them to care, they need to see that Linux users are generating revenue. They’re greedy corpos and revenue is all they give a shit about. I’m OK contributing a small amount to games that continue to support Linux. I’m OK spending $5 every few months to buy the Overwatch 2 battle pass if it means Blizzard sees that someone who only plays on Linux is generating income. I’m certain they looked at the money coming in from Linux players more than the actual number of said players when making this decision. The only way to make corporate monsters care about you is to feed their greed. Sometimes, feeding them a small amount can potentially help your cause.
I appreciate you mentioning this, I agree. If linux made a blip on a chart, executives would prioritize figuring out a solution.
Oh no, how will those poor devs at the little indie studio EA be able to afford to eat.
I’m not sure what your point is? Perhaps I incorrectly assumed this was obvious but yes - if players do not financially support a game, even “free to play” games, those games disappear. There is not a single company on the planet that is going to continue investing in a negative revenue project for funsies. The teams working on the game are relocated to other projects or laid off, and the game shuts down.
If you believe I’m in the wrong for supporting a game that, until this point, was friendly to linux - then so be it.
I think you’re wrong for supporting EA, regardless of any other variables.
I don’t really know what my point is either. Sounds like you got scammed, and that sucks.
I hope you can get your money back too.
You are not paying devs… you are paying a corpo parasite who fucks you over every few months.
You know what? Developers that work at studios that are baby punching evil don’t need to eat. I’m not feeding any of them.
Shit take. Not everyone can be Eric Barone or Daisuke Amaya.
Go work at Coffee Stain or their ilk. They’re a games studio employing multiple developers working on a few games at a time, and they’re not baby punching evil.
Embracer Group is definitely widely known for their generous treatment of staff.
Ah yes, “the devs”. What percentage of the profit do you think goes to the gameplay developers, the backend developers, the designers, the character artists, the environment artists, the QA team, the writers, the voice talent, the localization teams, and the other roles too numerous to list but too important to ignore, that actually create the game? In contrast, how much do the executives, managers, and
parasitesshareholders pocket?Even if you assume a fair division between all people, just look at how long the credits list is. The average developer employee won’t go hungry because a couple hundred players stop buying gamble coins.