arrays (which are also not a thing in asm where you only operate on pointers)
I’m afraid that’s wrong. Arrays are definitely an asm thing. An array is just a pointer to the first object of consecutively stored objects. You add n*size_of_stored_type to the pointer and you get the nth object
They are mission critical
Do you have an example? I know that many products abandon having control over what is executed because that’s cheaper money/developer-time wise and leverage the power of CPU. So instead of securely comparing a string once and then using enum(int) in further code, use string comparison all the time. But that’s a design problem, not technical one
Basically every program that deals with some form of user input will come across strings. Be it to print something to the screen, write something to a file, read something from a file, read something from the user interface (even if it’s stdin). Even most non-user-facing tools (daemons, drivers, etc) have to deal with strings often enough, even if “just” for something like writing log or debug entries.
For me it’s hard to come up with any application where I don’t need strings sooner or later. Typically sooner than later.
Do you separate that? I mean if the idea is to use C only outside of user interaction, then maybe. But is this a realistic scenario? If I write my whole application/library in C, user interaction is part of the application nonetheless. Maybe not what you consider “mission critical” from a program-reliability standpoint. But still mission critical from a user-experience standpoint. Because the whole application is worthless, if it cannot be used.
I’m afraid that’s wrong. Arrays are definitely an asm thing. An array is just a pointer to the first object of consecutively stored objects. You add
n*size_of_stored_type
to the pointer and you get the nth objectDo you have an example? I know that many products abandon having control over what is executed because that’s cheaper money/developer-time wise and leverage the power of CPU. So instead of securely comparing a string once and then using enum(int) in further code, use string comparison all the time. But that’s a design problem, not technical one
Basically every program that deals with some form of user input will come across strings. Be it to print something to the screen, write something to a file, read something from a file, read something from the user interface (even if it’s stdin). Even most non-user-facing tools (daemons, drivers, etc) have to deal with strings often enough, even if “just” for something like writing log or debug entries.
For me it’s hard to come up with any application where I don’t need strings sooner or later. Typically sooner than later.
But this is high level. You shouldn’t rely on strings or user input down in the mission critical part of the program
Do you separate that? I mean if the idea is to use C only outside of user interaction, then maybe. But is this a realistic scenario? If I write my whole application/library in C, user interaction is part of the application nonetheless. Maybe not what you consider “mission critical” from a program-reliability standpoint. But still mission critical from a user-experience standpoint. Because the whole application is worthless, if it cannot be used.