• Ephera@lemmy.ml
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      1 month ago

      I find the increased world height much more important. Luanti can generate actual mountains, and caves where you’ll want to bring ladders for your descent.
      It was the first time, I felt like it made sense to build minecarts and intermediate mining bases, because the ores reach far deeper.

      • Mike1576218@lemmy.ml
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        1 month ago

        I played some minetest and then looked at Minecraft. Is minecraft really limited to -64 +256??? I read it a couple of times but still can’t believe it. Ho can a game with °mine° in its name be so limited? More like Buildcraft Imo.

        • Ephera@lemmy.ml
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          1 month ago

          I believe, they increased it a little while ago, so it’s actually -64 to +320 now.

          But yeah, I don’t think anyone’s actually happy about the limited world height. It’s so limited, because of the way Minecraft works on a technical level. It loads the map in chunks, which are just massive pillars, reaching from the bottom of the world all the way to the sky, across the whole 384 blocks.

          As a result, if they increase the world height, they increase how many blocks have to be loaded at once, which increases the lag.
          Luanti doesn’t have this problem, because it uses cubic chunks instead.

    • Possibly linux@lemmy.zip
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      1 month ago

      It is basically infinite. I would be very surprised if you could reach the end. Having a pregenerated map also makes the game a lot lighter. (At the cost of longer world creation)

      • Faresh@lemmy.ml
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        1 month ago

        Yeah I also never reached the end, though I imagine if playing multiplayer, with enough players and time, that then at some point there won’t be any untouched land.

    • mintyogi@lemmy.zip
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      1 month ago

      Yeah, I hear that. Although, I’ve travelled many thousands of blocks in Minecraft worlds, I’ve never travelled tens of thousands, so the limits in Luanti work for me. The increased world depth in Luanti seems more beneficial to me. YMMV