I’m curious if there are people that consistently get this. And why?

Personally, it’s pretty much a tie between this and the chaotic censer for my least favorite trinket. At +3, even in the demon halls, I felt the number of traps was lacking, in comparison to how useful other trinkets are. Maybe if the trinket also took trap area of effect into consideration and spread the traps out to provide more entire dungeon coverage, the current number of traps it increases wouldn’t feel so meager.

Part of the problem is the trinket doesn’t synergize as well as others. Even on a rogue and a talisman of foresight, it felt lackluster. I imagine it’d be more trouble than it’s worth outside of those circumstances.

Or am I totally wrong on this and there’s something I’m missing? I mean, the thing has remained unchanged since trinkets were introduced; about 5 months ago. Perhaps for a reason?

  • Vencedor@lemmy.world
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    1 month ago

    Feel ya. The time I used it, it barely seemed like there was an increase on the number of paths. And I get why, maybe you might get a trap on corridors more often, on really annoying places to deactivate. So I just think increasing trap’s AOE (+ a slight increase in the number of these) would make this a better trinket. It seems like Evan forgot about it, every other trinket is getting adjustments but this one.

    • sirxdaemon@lemmy.caOP
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      1 month ago

      I think perhaps changes haven’t been made because it hasn’t been a priority. I believe other trinkets have endured changes as well, like the Eye of Newt and I want to say Exotic Crystal? I’m not sure either of those need a buff though. The trap mechanism feels like it needs one.

  • CrayonRosary@lemmy.world
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    27 days ago

    At +3, even in the demon halls, I felt the number of traps was lacking

    Just to be clear. It doesn’t simply increase the number of traps. It adds a chance that a vanilla dungeon floor instead becoms “a floor filled with traps or chasms.” It does absolutely nothing if the floor is already flooded, or covered in grass, or any other floor effect. It’s entirely possible—due to RNG—to never have a floor filled with traps even with the trinket. If you encountered a chasm floor, that could have been the trinket doing its thing. It does not simply make traps more common.

    I forgot that at +3 it’s a 100% chance, so I edited my comment, but that still means it might only give chasms by pure chance. Especially if you’re focusing on one region like the demon halls. You could have had a couple other floor effects blocking the trinket from doing anything, and then the remaining floors could have all been chasm floors.

    • sirxdaemon@lemmy.caOP
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      27 days ago

      I think an additional increase to the number of traps could be a buff to the trinket. Now whether that change makes sense, even I’m not so sure on. But when I commented on the number of traps, I wanted to speak on that which I felt was the main advantage to the trinket, as well as its weak point, in my opinion.

      The trapped floors in earlier regions seem to have less traps than later regions. Maybe that’s inaccurate and the later regions are simply bigger and the percentage remains. It seemed more sparse and later, denser.

      This is one of the easier trinkets to level so I had it at +3 by the sewers. The floors that followed should’ve all had traps, aside from boss levels, if memory serves.