• Iapar
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    2 months ago

    Dark souls 2 was a true pioneer of gender fluidity.

    • Wrench@lemmy.world
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      2 months ago

      Actually, they used to have gender restrictions on a few pieces. And given how min/maxy their builds are, it actually made a minor difference in some cases.

      But I think that might have been Demons Souls, which isn’t technically Darksouls.

      • Iapar
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        2 months ago

        I was thinking about the sarcophagus in the starting area, that let you swap genders when you rested in it.

          • TheLowestStone@lemmy.world
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            2 months ago

            It was. I played the game blind and had no idea why my character (who wore armor and a helmet) started sounding feminine.

          • lennivelkant@discuss.tchncs.de
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            2 months ago

            By the later set of ogres in the Things Betwixt, somewhere behind the stoned petrified mob, there is a sarcophagus on the shore. Climb in and your character will climb back out gender swapped. I know there have been transgender players intentionally creating a character with their assingned-at-birth gender just for the catharsis of getting to transition so easily in a world that doesn’t give a shit either way.

            A random, obscure feature, but somehow they opted to create it and I love the implication that someone cared enough to write the logic.

      • lennivelkant@discuss.tchncs.de
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        2 months ago

        I recall that the first DS has slightly different running animations with different lengths of startup / stop animations, which matters in a speedrun context. I don’t know whether that has transferred into the sequels. It certainly doesn’t seem like an intentional advantage, nor does it matter much unless you’re really concerned about saving a few frames.