• Iapar
    link
    fedilink
    arrow-up
    13
    ·
    4 days ago

    Dark souls 2 was a true pioneer of gender fluidity.

    • Wrench@lemmy.world
      link
      fedilink
      arrow-up
      9
      ·
      4 days ago

      Actually, they used to have gender restrictions on a few pieces. And given how min/maxy their builds are, it actually made a minor difference in some cases.

      But I think that might have been Demons Souls, which isn’t technically Darksouls.

      • Iapar
        link
        fedilink
        English
        arrow-up
        14
        ·
        edit-2
        4 days ago

        I was thinking about the sarcophagus in the starting area, that let you swap genders when you rested in it.

          • TheLowestStone@lemmy.world
            link
            fedilink
            arrow-up
            6
            ·
            4 days ago

            It was. I played the game blind and had no idea why my character (who wore armor and a helmet) started sounding feminine.

          • lennivelkant@discuss.tchncs.de
            link
            fedilink
            arrow-up
            2
            ·
            4 days ago

            By the later set of ogres in the Things Betwixt, somewhere behind the stoned petrified mob, there is a sarcophagus on the shore. Climb in and your character will climb back out gender swapped. I know there have been transgender players intentionally creating a character with their assingned-at-birth gender just for the catharsis of getting to transition so easily in a world that doesn’t give a shit either way.

            A random, obscure feature, but somehow they opted to create it and I love the implication that someone cared enough to write the logic.

      • lennivelkant@discuss.tchncs.de
        link
        fedilink
        arrow-up
        1
        ·
        4 days ago

        I recall that the first DS has slightly different running animations with different lengths of startup / stop animations, which matters in a speedrun context. I don’t know whether that has transferred into the sequels. It certainly doesn’t seem like an intentional advantage, nor does it matter much unless you’re really concerned about saving a few frames.