Why is Pixel Dungeon so underground? To me, it seems basically like a turn-based souls game. I am playing this game for 2 years now (The OG Pixel Dungeon) and i still find new content, like its infinite.

  • tal@lemmy.today
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    2 days ago

    I am playing this game for 2 years now (The OG Pixel Dungeon) and i still find new content, like its infinite.

    l’d say that Pixel Dungeon is one of the simpler roguelikes, honestly.

  • KillerTofu@lemmy.world
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    3 days ago

    I have a hard time with the controls and all the minutia of the different things you have to do to be successful. It’s not really as enjoyable as a souls game.

  • RBG@discuss.tchncs.de
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    3 days ago

    Pixel Dungeon is a rogue-like, those existed way before Dark Souls. There are even text-based games running in a Unix terminal, I think Nethack is one of the oldest, if not the oldest itself.

    • tal@lemmy.today
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      2 days ago

      Nethack can’t be the oldest, because it was derived from hack.

      I don’t know whether hack or rogue was first, though.

      kagis

      https://en.wikipedia.org/wiki/Hack_(video_game)

      Hack is a 1984 roguelike video game that introduced shops as gameplay elements and expanded available monsters, items, and spells. It later became the basis for NetHack.

      Looks like rogue was first.

      https://en.wikipedia.org/wiki/Rogue_(video_game)

      Rogue (also known as Rogue: Exploring the Dungeons of Doom) is a dungeon crawling video game by Michael Toy and Glenn Wichman with later contributions by Ken Arnold. Rogue was originally developed around 1980 for Unix-based minicomputer systems as a freely distributed executable.

  • Mostly_Harmless_Variant@lemmy.world
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    3 days ago

    It’s difficulty it’s what makes the game so great. Unfortunately, the general public won’t put the effort in to fully enjoy it. I found it by chance about 3 years ago and it’s gotten me through some times. It’s got more soul than everything else out there IMO. Doesn’t matter of its underrated by the public. Those of us who know, know it’s worth. It’s made for us, not those who wouldn’t appreciate it.

  • aztcd@lemmy.world
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    3 days ago

    As a roguelike game, it is obviously too difficult for a game like Candy Crush Saga. In fact, the test mode should be guidized to reduce the difficulty and attract more new players.

    • Riversedgeknight1@lemmy.world
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      2 days ago

      Having a guided tutorial would defeat the purpose of a rogue like. The point of a rogue like is to learn about the game as you play, with the only thing getting upgraded as you retry is you. A guided tutorial shortcuts this, and while rogue likes certainly aren’t for everyone, that doesn’t mean that PD shouldn’t be a traditional rogue like.