• Ludrol@szmer.info
    link
    fedilink
    arrow-up
    60
    ·
    1 day ago

    Render of blahaj the shark, it has no fur

    Pretty good. I always dread making textures/materials and yet another project sits untouched for weeks. (Any tips welcome)

    • sramder@lemmy.world
      link
      fedilink
      arrow-up
      1
      ·
      11 hours ago

      making materials/textures sucks

      Don’t. In a production pipeline, that’s someone else’s job ;-)

        • sramder@lemmy.world
          link
          fedilink
          arrow-up
          1
          ·
          edit-2
          3 hours ago

          For sure. Especially if you’re ever planning to work at a smaller company, have any interest in showing off your own work, generally enjoy 3D… really it was a bit of a joke.

          If I knew a bit more about blender specifically I would have said something like, “Good news! With the xyz fur shader even a crudely drawn grayscale map will blaj* the hell out of that shark.” ^*I also didn’t know Dutch? ;-)^

    • Clasm@lemmy.world
      link
      fedilink
      arrow-up
      3
      ·
      23 hours ago

      I got into vertex shading in lieu of doing anything UV-coordinate related.

      For reference, that’s what Mario Sunshine used to fake most of the game’s shadows, and the original Homeworld used them to create the entire skybox back when 3d-dedicated hardware wasn’t too common.