I got into vertex shading in lieu of doing anything UV-coordinate related.
For reference, that’s what Mario Sunshine used to fake most of the game’s shadows, and the original Homeworld used them to create the entire skybox back when 3d-dedicated hardware wasn’t too common.
I got into vertex shading in lieu of doing anything UV-coordinate related.
For reference, that’s what Mario Sunshine used to fake most of the game’s shadows, and the original Homeworld used them to create the entire skybox back when 3d-dedicated hardware wasn’t too common.