If Nintendo weren’t such pricks about their IP, they would be a perfect company. They don’t chase short-lived trends, they don’t make live-service slop or loot boxes, their DLC is usually great (without feeling necessary), they constantly experiment and innovate, and most of their hardware is incredibly durable and reliable (joycon drift being the big exception). But if you make a fan game or host a tournament using one of their games, even if it’s been out of print for 20 years, even if you’re not monetizing it, they will come after you. It’s the one thing I really hate about them.
If Nintendo weren’t such pricks about their IP, they would be a perfect company
They also have some atrocious work culture. Managers screaming at people. Developers routinely overworked to burnout. Leads can be egomaniacal in their pursuit of a particular vision.
The IP attitude is deeply rooted in a company culture of strict control and authoritarian attitudes.
That said, they produce some incredible art and style. So it’s hard to argue with the results.
Wish people would be more comfortable simply feeling inspired by Nintendo and doing their own things, rather than trying to harvest Nintendo IP and fight them for control. Would make everyone happier over the long term.
Nintendo’s employee retention rate is 98.9%, surpassing the national average of 70% thanks to factors like brand strength and a strong employee welfare program.
That said, it’s a Japanese company, and Japanese work culture is very different from western work culture (read: a lot more stressful), but they seem to be doing reasonably well vs their peers.
I was trying to look more into game dev crunch at Nintendo and the most recent articles I could find were about Mario 64, Ocarina of Time, Majora’s Mask (all for the Nintendo 64) and Metroid Prime (for the GameCube). From what I can tell all of their recent games have been delayed instead of forcing crunch.
That being said the difference in work culture means they probably still have longer hours but they aren’t giving their developers actual PTSD like EA and Activision. It is really sad that the bar for AAA game devs is not having devs hospitalized from overworking. Hopefully more game dev and software dev companies can meaningfully unionize to combat that.
I seen a video yesterday about how people in Japan hire people to quit their jobs. The girl said she spent a lot of time being grilled and felt like she owed the boss an apology.
I mean that’s literally exactly what PocketPair did with Palworld and look what’s going on with that.
I honestly feel like Nintendo simply can’t let people do what they do, better. They can’t allow it for whatever bullshit company-wide egotistical reason.
I honestly feel like Nintendo simply can’t let people do what they do, better.
Palworld was very explicitly cribbing from Nintendo IP. Down to the lead developers caught on record demanding that certain existing Pokemon be used as models for their content.
Also, the game was a bit of a flash in the pan. Idk if I’d conclude they “did it better” so much as they capitalized on a couple of popular trends to catch a surge of early adoption. Pokemon’s been chugging along since 1996. Lets see if Palworld can survive a full three years, nevermind the next 30.
How were they stealing from Nintendo? And even if there is a record of some Palworld devs saying they want to use Pokemon in the game 1:1, that’s not what ended up happening at all. The only ones who actually think PocketPair used 1:1 Pokemon designs are actually blind Nintendo fanboys.
Oh, I’m sure sure their culture is terrible, but that’s also about what I expect from any game developer in 2024. At least they’re not like Microsoft, buying up small studios, working them to death, and then shutting them down for short-term profit. But you’re absolutely right, that is a shitty thing about their company that I completely glossed over.
Also, to he fair, Palword tried to do something cool inspired by Pokémon, and The Pokémon Company and Nintendo are suing them on what seems like a bullshit patent-troll claim. I actually think some of their character designs do seem like blatant rip-offs, but the idea that those games are too mechanically similar is nonsense.
If Nintendo weren’t such pricks about their IP, they would be a perfect company. They don’t chase short-lived trends, they don’t make live-service slop or loot boxes, their DLC is usually great (without feeling necessary), they constantly experiment and innovate, and most of their hardware is incredibly durable and reliable (joycon drift being the big exception). But if you make a fan game or host a tournament using one of their games, even if it’s been out of print for 20 years, even if you’re not monetizing it, they will come after you. It’s the one thing I really hate about them.
They also have some atrocious work culture. Managers screaming at people. Developers routinely overworked to burnout. Leads can be egomaniacal in their pursuit of a particular vision.
The IP attitude is deeply rooted in a company culture of strict control and authoritarian attitudes.
That said, they produce some incredible art and style. So it’s hard to argue with the results.
Wish people would be more comfortable simply feeling inspired by Nintendo and doing their own things, rather than trying to harvest Nintendo IP and fight them for control. Would make everyone happier over the long term.
That’s more of a Japanese company thing than something specific to Nintendo.
Not that it makes it OK, but this is a country that looked at how workers are treated in America and decided the problem was not going hard enough.
The PalWorld devs did that. Nintendo sued them anyway.
I believe the Palworld devs got caught plagiarizing in their own internal messaging.
https://gameranx.com/updates/id/509900/article/artist-claims-pocketpair-made-them-plagiarize-pokemon-changed-their-designs-after-they-refused/
Arguing with the results is the reason we had WW2. Slaves built pyramids, but I wouldn’t like going bavk to that way of work.
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Just out of curiosity, do you have a source for your claims that Nintendo has a bad work environment?
I’d love to learn more about it and verify this claim.
They seem to have really high employee retention:
That said, it’s a Japanese company, and Japanese work culture is very different from western work culture (read: a lot more stressful), but they seem to be doing reasonably well vs their peers.
I was trying to look more into game dev crunch at Nintendo and the most recent articles I could find were about Mario 64, Ocarina of Time, Majora’s Mask (all for the Nintendo 64) and Metroid Prime (for the GameCube). From what I can tell all of their recent games have been delayed instead of forcing crunch.
That being said the difference in work culture means they probably still have longer hours but they aren’t giving their developers actual PTSD like EA and Activision. It is really sad that the bar for AAA game devs is not having devs hospitalized from overworking. Hopefully more game dev and software dev companies can meaningfully unionize to combat that.
I seen a video yesterday about how people in Japan hire people to quit their jobs. The girl said she spent a lot of time being grilled and felt like she owed the boss an apology.
Not Nintendo, still, I found it interesting.
I mean that’s literally exactly what PocketPair did with Palworld and look what’s going on with that.
I honestly feel like Nintendo simply can’t let people do what they do, better. They can’t allow it for whatever bullshit company-wide egotistical reason.
Palworld was very explicitly cribbing from Nintendo IP. Down to the lead developers caught on record demanding that certain existing Pokemon be used as models for their content.
Also, the game was a bit of a flash in the pan. Idk if I’d conclude they “did it better” so much as they capitalized on a couple of popular trends to catch a surge of early adoption. Pokemon’s been chugging along since 1996. Lets see if Palworld can survive a full three years, nevermind the next 30.
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How were they stealing from Nintendo? And even if there is a record of some Palworld devs saying they want to use Pokemon in the game 1:1, that’s not what ended up happening at all. The only ones who actually think PocketPair used 1:1 Pokemon designs are actually blind Nintendo fanboys.
Oh, I’m sure sure their culture is terrible, but that’s also about what I expect from any game developer in 2024. At least they’re not like Microsoft, buying up small studios, working them to death, and then shutting them down for short-term profit. But you’re absolutely right, that is a shitty thing about their company that I completely glossed over.
Also, to he fair, Palword tried to do something cool inspired by Pokémon, and The Pokémon Company and Nintendo are suing them on what seems like a bullshit patent-troll claim. I actually think some of their character designs do seem like blatant rip-offs, but the idea that those games are too mechanically similar is nonsense.