Mama told me not to come.

She said, that ain’t the way to have fun.

  • 8 Posts
  • 224 Comments
Joined 1 year ago
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Cake day: June 11th, 2023

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  • Maybe. Or maybe we’d have less selection but more approaches to solve the same problem. That’s not great because it means games would be less approachable since they can’t borrow what works well.

    I think software patents in general are stupid. The implementation is often obvious when looking at the end product, so the whole point of a patent (socialize information) isn’t relevant. The work to build it initially also isn’t particularly large for most things, certainly not to the level of pharmaceuticals. So the only purpose of a software patent is to block competition, there’s little if any social benefit to granting the patent.







  • Inscryption

    Yeah, it’s technically a deck builder, and that’s the gameplay loop throughout, but it’s not a rogue like deckbuilder like Slay the Spire (well, it kind of is at first). But it plays more like a puzzle game than a deckbuilder, but it’s not quite a puzzle game either.

    But yeah, that’s the weakest of the bunch, and I only added it because Pony Island by the same dev is on there (which is technically a run-and-gun?).

    Both have a popular genre at the forefront, but the game really wants you to look past that at what’s developing behind the game. And that’s what I think makes them unique. Labeling them as “deck builder” and “run-and-gun” don’t feel appropriate, despite that being the core gameplay loop.