• celsiustimeline@lemmy.dbzer0.com
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    22 minutes ago

    This is why it takes forever to finish a single campaign. A couple of joke interactions here, the odd polymorph for luls there, but if it becomes excessive, the DM needs to just describe the events with the most monotone and unfunny delivery. Make it utterly unrewarding for players to do things the game was obviously not designed around.

  • Honytawk@lemmy.zip
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    3 hours ago

    A magically sentient sword that can act and fly on its own.

    Now the wizard has an unbreakable enemy that will hunt them down for eternity.

  • southsamurai@sh.itjust.works
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    7 hours ago

    Raw, that’s a hell no because the NPC didn’t agree to be turned into a sword (and iirc, that’s outside the scope of the spell anyway, no inanimate objects).

    It’s really not something that would work in a stable game setting.

    That being said, it could still be allowed without being game breaking as long as the DM is willing to make the exception to the rules have a reason for happening. Say, the NPC had gained the attention of some entity that took the opportunity to intervene. Or maybe the NPC felt it coming, and decided to go along with it for nefarious purposes. There’s all kinds of single event exceptions possible.

  • Maalus@lemmy.world
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    11 hours ago

    If the reaction wasn’t an immediate “I’ll allow it” then you aren’t a fun dm

    • Azzu@lemm.ee
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      10 hours ago

      There’s definitely a balance to be struck, and it depends on the table. I would only do this on a table where the rules are actually just guidelines.

      For many others, a world needs to make sense internally. It doesn’t need to make real-world sense, but within the world with its different reality, things kinda need to be consistent. For example, if it is easily possible for a wizard to circumvent your will save by asking a trick question, the whole world would look completely different. Almost everyone who interacts with any kind of wizard would be extremely guarded around giving consent for anything since it might just be a ploy to remove their resistances.

      A resourceful/logical player would now try to trick an NPC into agreeing first, and well, if it doesn’t work, you can still cast the spell normally, nothing lost. You could ask them to stop, or they could recognize themselves that doing it like that wouldn’t be fun, but if you act in the world you usually always try to make the best decisions. If you artificially limit that in a fourth-wall-breaking way, the game actually starts to lose its appeal.

      If you allow stuff like this all the time, eventually the alternate reality of your characters will just become a random clown show. Problem solving will just be about who comes up with the most ridiculous thing that makes everyone laugh about its absurdity. There will be no logic or rational thought involved anymore, it’ll be no simulation anymore, just a sandbox. Which again, might be fine for certain tables, but many want to be able to immerse themselves in a different world that they can accept as at least possible, which is the actual fun for them.

      So no, you aren’t necessarily “not fun” if you don’t allow this as a DM. You’re just playing a different kind of game with a different kind of fun.

      • sugar_in_your_tea@sh.itjust.works
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        3 hours ago

        Almost everyone who interacts with any kind of wizard would be extremely guarded around giving consent for anything since it might just be a ploy to remove their resistances.

        And that’s totally fair and matches a lot of wizarding canon. It could very well be that this NPC isn’t particularly bright, or at least not accustomed to dealing with wizards, but the DM can come up with some clever way to still have the story progress (i.e. the NPC happened to be wearing an amulet that protects them from magic, the NPC can communicate telepathically when transformed (so the story can continue), the magical power necessary knocks out the wizard and the spell link is broken, or the transmutation on an unwilling human is temporary and the wizard needs to roll X times above Y to maintain the spell (and X gets lower as the NPC submits).

        There are a lot of ways to mitigate the impact of an outrageous player choice and discourage them from pulling further shenanigans. Just saying “no” is rarely the most fun option.

  • BlemboTheThird@lemmy.ca
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    15 hours ago

    Roll with disadvantage, the NPC is fucking pissed at your genie logic and desperately wants to kick your ass

      • Ziglin@lemmy.world
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        30 minutes ago

        The post does say polymorph and not true polymorph though. The way you say it makes it sound like upcasting polymorph to 9th level.

    • macniel
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      13 hours ago

      When the official latest D&D movie doesn’t care about the rules (druid wildshapes into an Owlbear) why should the players?

      • superkret
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        13 hours ago

        If you follow the rulebook over the rule of cool, you’re doing it wrong.

        • itslilith@lemmy.blahaj.zone
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          11 hours ago

          rule of cool to me means you bend the rules to make the players feel badass, it usually doesn’t mean you disregard the rules completely and do whatever you want. At that point just run a systemless narrative storytelling game.

          As for polymorph turning someone into an object, there is a spell that does exactly that: true polymorph.

          I am by no means a rules absolutist, some of the best moments I’ve had in games were certainly not RAW, but from experience it feels really shitty to allow individual players to do things that their abilities specifically don’t allow, because often that overshadows other players that either specialized into some abilities that are now obsolete, or might’ve had creative alternative approaches to the problem

          • 🔍🦘🛎@lemmy.world
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            5 hours ago

            Yeah when a player wants to do something stronger than the ability they have when that does exist in the rules, the DM needs to be wary of it. It’s like saying "I cast Fire Bolt, but instead of hitting one target, it explodes in a 20-foot radius. Like, no you have to use Fireball to do that.

          • Display name@feddit.nu
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            7 hours ago

            narrative storytelling game

            Isn’t that what dnd is?

            edit: I mean it is a game with a system, which itself allows parts of the system to be bypassed to pave way for the storytelling, which is the point of the game ,no?

            • Cokes
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              10 hours ago

              Well…how about the whole quote?

              Systemless narrative storytelling game

              Emphasis by me…

              • 🔍🦘🛎@lemmy.world
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                5 hours ago

                Or at any rate, a system more open to this kind of thing. GURPS or OpenD6 are much more narrative and rules light.

            • itslilith@lemmy.blahaj.zone
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              9 hours ago

              it is, at least for me and the people I play with, but it’s still a game system, not just free-form improv storytelling. The rules give some guardrails to help with the process (and, mostly, to provide a way to do combat on even grounds).

              The guardrails can and should be broken at times, but if you disregard them entirely, I think it’s a better idea to start with free-form storytelling from the get-go. Which can be a great experience, but only if you’re playing with a group you really trust to not descend into personal power fantasies

        • Ultraviolet@lemmy.world
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          10 hours ago

          Why even have high level spells if you can just “rule of cool” lower level spells into duplicating their effects? At that point just houserule that Wish is a cantrip. As soon as you start to powergame the rule of cool, you no longer deserve it.

          • macniel
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            12 hours ago

            I’m not saying that you should follow the sparse rules of 5e to the tee. But, who actually reads the DMG? It’s absolutely non-essential for running the game, even though it has some really nifty Infos for the aspiring DM.

            • fartsparkles@sh.itjust.works
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              11 hours ago

              It’s like the PHB. You don’t need to read it cover to cover but there’s a couple of chapters you’ll want to read entirely up front and then it’s just a resource with suggestions on how to adjudicate various scenarios.