• TheVillageGuy@rimworld.gallery
    link
    fedilink
    arrow-up
    1
    ·
    11 months ago

    This should be achievable by relatively simple modding. What I usually do is make way more quality meals than simple meals, and place them last in the jobs list. So only when the chef runs out of ingredients, will he start making simple meals. They can’t eat what’s not there.

    • BlueTemplar@sh.itjust.worksOP
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      11 months ago

      I’m not talking about meals.
      I’m not sure how easy it would be to mod all the implications - after writing that post I realized that one reason why it’s not in vanilla yet might be because of the distinct Food / Drug Binge mental break types : you wouldn’t want a Pawn on a Drug Binge to try to do it with chocolate ! (I hope the opposite isn’t true for Beer / Ambrosia ?)
      I did request Dubs to add it to their Mint Menus mod, but IMHO this should really be part of vanilla.

    • InquisitiveApathy@lemm.ee
      link
      fedilink
      English
      arrow-up
      1
      ·
      11 months ago

      I don’t know that I see a lot of benefit to having an option of ‘Eat Lavish meal every X days’ like you would for drugs. The mood boost lasts for a full day so it would be easier to just manually tell the pawn to consume one of you’re planning to abuse them a bit or they need a big mood boost. There’s already a default Lavish meal restriction that can be set if you need it for more than one time also.

      • Habahnow@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        1
        ·
        11 months ago

        automation is a big part of Rimworld IMO. Allow these special foods to be automated would be helpful and reduce micromanagement.

        • BlueTemplar@sh.itjust.worksOP
          link
          fedilink
          English
          arrow-up
          1
          ·
          11 months ago

          To note : my thread is about foods that are more drug-like, not great as an actual food, like Chocolate and Insect Jelly, while high quality meals assigned as drugs would be IMHO out of scope of vanilla.

        • InquisitiveApathy@lemm.ee
          link
          fedilink
          English
          arrow-up
          1
          ·
          11 months ago

          Automation is a big part, but it will always require manual intervention by design to keep things running smooth. The best parts of the game the once that require a players touch in my opinion.

          I’m also a player that tends to get bored with endgame colonies once raids stop being a threat though so the worst aspects of a very large colony are probably lost on me. If the feature helps someone then I hope it gets made, but I would worry about performance with this type of a change because you’re forcing a mood check(and possible recreation for the OP request) with every hunger check per pawn.