I don’t know that I see a lot of benefit to having an option of ‘Eat Lavish meal every X days’ like you would for drugs. The mood boost lasts for a full day so it would be easier to just manually tell the pawn to consume one of you’re planning to abuse them a bit or they need a big mood boost. There’s already a default Lavish meal restriction that can be set if you need it for more than one time also.
Automation is a big part, but it will always require manual intervention by design to keep things running smooth. The best parts of the game the once that require a players touch in my opinion.
I’m also a player that tends to get bored with endgame colonies once raids stop being a threat though so the worst aspects of a very large colony are probably lost on me. If the feature helps someone then I hope it gets made, but I would worry about performance with this type of a change because you’re forcing a mood check(and possible recreation for the OP request) with every hunger check per pawn.
Generally Randy on standard Losing is Fun difficulty. Once you’ve got a full killbox and fully equipped pawns unless you get a weird combination of threats most raids do end up being fairly trivial.
To note : my thread is about foods that are more drug-like, not great as an actual food, like Chocolate and Insect Jelly, while high quality meals assigned as drugs would be IMHO out of scope of vanilla.
I’d like to be able to permit pawns to eat lavish meals when mood is low or every so often.
I don’t know that I see a lot of benefit to having an option of ‘Eat Lavish meal every X days’ like you would for drugs. The mood boost lasts for a full day so it would be easier to just manually tell the pawn to consume one of you’re planning to abuse them a bit or they need a big mood boost. There’s already a default Lavish meal restriction that can be set if you need it for more than one time also.
automation is a big part of Rimworld IMO. Allow these special foods to be automated would be helpful and reduce micromanagement.
Automation is a big part, but it will always require manual intervention by design to keep things running smooth. The best parts of the game the once that require a players touch in my opinion.
I’m also a player that tends to get bored with endgame colonies once raids stop being a threat though so the worst aspects of a very large colony are probably lost on me. If the feature helps someone then I hope it gets made, but I would worry about performance with this type of a change because you’re forcing a mood check(and possible recreation for the OP request) with every hunger check per pawn.
Raids stop being a threat? Are you playing at max custom difficulty level on Cassandra?
Generally Randy on standard Losing is Fun difficulty. Once you’ve got a full killbox and fully equipped pawns unless you get a weird combination of threats most raids do end up being fairly trivial.
Try my devilsteel mod, it makes surviving end-games at higher difficulty levels levels possible
To note : my thread is about foods that are more drug-like, not great as an actual food, like Chocolate and Insect Jelly, while high quality meals assigned as drugs would be IMHO out of scope of vanilla.