I think it’s given us a big wave of “Return to pixelated tradition” style games. When you see 16-bit sprites in the teaser, you can feel reasonably confident your computer will run it.
I don’t mind if indie devs try something experimental that melts your computer. Like beamNG needs a decent computer but the target audience kinda knows about that sort of stuff.
The problem is with games like cities skylines 2. Most people buying that game probably don’t even know how much RAM they have, it shouldn’t be unplayable on a mid range PC.
I think it’s given us a big wave of “Return to pixelated tradition” style games. When you see 16-bit sprites in the teaser, you can feel reasonably confident your computer will run it.
I don’t mind if indie devs try something experimental that melts your computer. Like beamNG needs a decent computer but the target audience kinda knows about that sort of stuff.
The problem is with games like cities skylines 2. Most people buying that game probably don’t even know how much RAM they have, it shouldn’t be unplayable on a mid range PC.
Im making a 3D game now, and the goal is to get it running on a gtx 660
And it plays at 5-15 fps like Rabi-Ribi.
Unless they use Unreal Engine and don’t know what they are doing. It can be pixely and run like ass.
Octopath Traveler was the last UE based game that really ran well that I can remember.