If you like realism in a fantasy setting, Delicious in Dungeon absolutely delivers. They take world building to a whole new level of detail.
It’s a bit light on the high level stuff like global politics and history. But for an example of the level of detail they went for (keeping it vague to avoid spoiling anything), one problem they solve involves a character knowing how dragons are able to breathe fire. Even though they have magic in this world, they still came up with a plausible physical mechanism for how dragons breathe fire and wove it into the plot.
At another point, a character gives advice about best practices if you’re about to turn into stone.
I do appreciate realism, but I think I care more that magic (or technology) use is proportional to its impact on the plot. For example, I love hard-scifi stories, but only where the details truly matter for the plot (e.g. The Moon is a Harsh Mistress) and not as much where it distracts from the plot. I also don’t mind totally unrealistic settings, provided the magic/tech isn’t needed to drive the plot (e.g. The Wheel of Time 1&2 is more concerned with character development than how the magic actually works).
It’s hard to gauge where this one would fall in that regard tbh. The plot is written around the level of detail and kinda even feels secondary, like it’s just there to give them a goal to work towards while the show itself is about a party navigating their decision to just cook and eat monsters they defeat in the dungeon instead of buying rations.
The only thing I don’t like about Delicious in Dungeon is that there’s not enough cooking. Maybe Senshi could teach us about preserving food in various ways - pickling, brining, salting, smoking, maybe even canning - in future episodes.
Even better if it happens accidentally due to some monster just being a monster around some food they initially think is ruined but then realize was just changed.
If you like realism in a fantasy setting, Delicious in Dungeon absolutely delivers. They take world building to a whole new level of detail.
It’s a bit light on the high level stuff like global politics and history. But for an example of the level of detail they went for (keeping it vague to avoid spoiling anything), one problem they solve involves a character knowing how dragons are able to breathe fire. Even though they have magic in this world, they still came up with a plausible physical mechanism for how dragons breathe fire and wove it into the plot.
At another point, a character gives advice about best practices if you’re about to turn into stone.
I’ll have to check it out, thanks!
I do appreciate realism, but I think I care more that magic (or technology) use is proportional to its impact on the plot. For example, I love hard-scifi stories, but only where the details truly matter for the plot (e.g. The Moon is a Harsh Mistress) and not as much where it distracts from the plot. I also don’t mind totally unrealistic settings, provided the magic/tech isn’t needed to drive the plot (e.g. The Wheel of Time 1&2 is more concerned with character development than how the magic actually works).
It’s hard to gauge where this one would fall in that regard tbh. The plot is written around the level of detail and kinda even feels secondary, like it’s just there to give them a goal to work towards while the show itself is about a party navigating their decision to just cook and eat monsters they defeat in the dungeon instead of buying rations.
The only thing I don’t like about Delicious in Dungeon is that there’s not enough cooking. Maybe Senshi could teach us about preserving food in various ways - pickling, brining, salting, smoking, maybe even canning - in future episodes.
Even better if it happens accidentally due to some monster just being a monster around some food they initially think is ruined but then realize was just changed.
Yeah! Maybe there’s a monster plant that makes vinegar and it gets on some onions and cucumbers