alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 days agoVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.comexternal-linkmessage-square27fedilinkarrow-up1154arrow-down15cross-posted to: games@sh.itjust.works
arrow-up1149arrow-down1external-linkVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 days agomessage-square27fedilinkcross-posted to: games@sh.itjust.works
minus-squareMagiilarolinkfedilinkEnglisharrow-up1arrow-down2·6 hours agoThat is technically speaking not in a row, because there is some amount of gameplay between the screens, but yeah I see what you mean and yes sometimes the ratio of gameplay time to loading screen numbers is really a bit high 😔
That is technically speaking not in a row, because there is some amount of gameplay between the screens, but yeah I see what you mean and yes sometimes the ratio of gameplay time to loading screen numbers is really a bit high 😔