In Japan. It’s supposed to release globally sometime this year.
It’s an open world anime game with action combat. Sure, there’s more to it than that, but at a glance, I can see how people can make that connection.
The article title seems to oversimplify things a little with the “too hard” bit. I read a couple dozen negative reviews, and most cite poor performance, copy-paste boss design, too much hp and/or too little player damage, and unfair mechanics. Sure, those last two aspects could be seen as “too hard”, but they read like there’s a difficulty spike from the base game. Whether this is a case of players needing to adapt or whether there’s an actual issue here, I don’t know, but seems there’s more to this than just a case of players complaining about a hard game being hard.
I think he’s liked more because he’s relatable, rather than he’s an interesting character. Personally, I think his pranks on Dwight are amusing, but everything else about him is nothing special.
I knew there was some jank with the fluid system, but not to this degree. I now feel less bad about leaving some pipe setups in a “good enough” state instead of optimizing.
You must have missed this part. I’m well aware that Blue Protocol and Genshin Impact are very different, BUT AT A GLANCE, meaning only saw a few seconds of a trailer or some banner ads or something similar, they do look similar. It’s funny you bring up BotW, since many called Genshin a BotW ripoff, despite them not having much in common outside of being open world and same art style, BUT AT A GLANCE, they do look very similar. Anyone who looks into these games for more than 30 seconds should be able to see they’re quite different, but most will only be exposed to a few seconds of marketing, if anything, unless they’re actively looking for more info.