• 4 Posts
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Joined 4 months ago
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Cake day: July 1st, 2024

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  • They made the grind a loooot more bearable

    Consistent Engineering (e.g. 5 Rolls to get full on a G5 rolls, always) and missions that give you a respectable amount if mats.

    As for PP2. I like the idea. I hate the execution.

    It has definitely brought back life to the game. People are organising themselves to take and defend systems.

    It’s just that merit acquisition is extremely unbalanced.

    It’s way easier to reinforce a system by parking your carrier in thr Lave cluster, stocking up on rare goods, flying back and then dumping that in the market.

    A cutter full of rares can give you north of 20k merits. Meanwhile you won’t have the time on a day to counter those 20k by undermining unless you deploy some cheese strategies like focusing on Fighters at a stronghold carrier.

    And the annoying part about that is that the enemy can do all this in Solo. No way for you to prevent them influencing the system but to outgrind them.
















  • I was shortly in a project where the team and the customer meant the fucking Oracle DB when they were talking about “the backend”.

    There was Java Spring Boot (on some outdated, old old version), but all it did was pass args from a “REST” API (doing essentially RPCs with POSTs is REST, right?) to the DB.

    The DB then had functions upon functions written in pl/sql that did the actual work.

    I have no idea who the fuck thought that that was even remotely a good idea.

    Anyways - I am happy to have moved on to better, more sensible projects :D