Yeah, a virtual tabletop, which due to covid, have exploded in popularity over the last few years. What it really feels like in the community was that between the “Golden Age” of D&D 3-3.5 and even the “Dark Ages” of 4th edition, the publishers at Wizards of the Coast at the time had intended to license most of the ability to make and create content for D&D and share it openly and the original Open Games License at the time was written such that it couldn’t be revoked and that content for D&D would be able to be created and shared openly. The new OGL being pushed by WotC attempts to retract the previous license and includes language that states that WotC owns or has rights to any and all content published for D&D by third party homebrewers, and any profits made up to a ridiculously high number made by third parties was owed to WotC, which is a complete 180 from the previous OGL and many people were rightfully angry about it.
This is only maybe true for convenience, maybe, but as far as cost, experience and quality, nope.