Absolutely, it’s a great game.
The fun part of this game is hearing such differing opinions, I had someone explain that Block Koala was their favorite. I personally didn’t gel with Planet Zoldath, it’s conceptually neat but I found it very tedious. Glad you enjoy it though!
The whole project just sounds weird. Any mini-PC can be used for emulation, so I’m not sure what would make this one any different. Fitting a Ryzen 7 7840 in it is also a bit overkill unless you’re planning to emulate PS3/Switch. I would expect a small PC for emulation to be way cheaper, maybe in the $200-300 range.
They explain their reasoning here: https://godotengine.org/article/about-official-console-ports/ .
I’ll post it on Lemmy once it’s done. I’m still not entirely sure which gaming communities would be most suitable but it’ll definitely be in !blogging@programming.dev :)
That said, UFO 50 is truly massive, so it’ll be some time before I finish this thing. One of the games I haven’t started yet is apparently a 20+ hour JRPG, so that’ll be fun.
I have been obsessed with this game since it came out. I’ve already put in 60 hours and got 14 games cherried (which means 100%ing them, getting a true ending, or beating a difficult challenge).
I’m writing an incredibly long blog post where I review every single game in the pack. Excited to finish & share it once I’m done playing through everything.
I remember so much pessimism last year that people’s complaints will change nothing and that almost every Unity dev is too deep and won’t be able to switch engines.
Well, guess what, so many people did switch and Unity did feel the hurt. The community really did take action.
Everyone’s going to (rightfully) dunk on Unity but I think this is a great move and it’s nice that the engine isn’t going away. Competition is always good, and I’m happy for the devs that did stick with the engine. Lots of studios celebrating on social media with a sigh of relief. I still think Godot is going to eat Unity’s lunch the next few years so they better step it up.
A bit late, but I really like it :)
It’s simple and well laid-out, and I do like the sidebar to quickly jump from post to post.
This was pretty fun! I got 3x scale and a score of 412.
Why? Automod is just a tool, the issues people have with it is how overzealous the mods using it are. If you’re moderating a community with 10,000+ people you can’t expect to filter and manage everything yourself, so a bot scheduling posts and filtering potential spam/low effort content is necessary.
Very good stuff in this update! The new page quickly showing all the changes is also a lot easier to digest than a 5,000 word essay blog post.
I’ve already been on 4.3 since the dev previews, so more than anything I’m excited for this release so the team can finally get to merging all those PRs that were shelved for 4.4. Lots of performance optimizations and big changes I’m excited for are coming in that next update. The wait continues!
inexperienced big brain developer see nested loop and often say “O(n^2)? Not on my watch!”
complexity demon spirit smile
This hits too close to home.
I’m aware that people are slowly grouping up to one specific community per topic but I don’t think this means there isn’t an issue with communities being fractured. Using a third party tool to gauge which communities are popular also isn’t a great solution. Just searching Linux shows:
I don’t think each one of these communities has a different audience. It’s the same audience, but there isn’t an obvious answer for which one to visit or post in.
Competitions where individuals or teams try to solve complex programming problems as fast as possible. Websites like Codeforces even have weekly online competitions and leaderboards. It’s great for learning problem solving.
Absolutely horrifying, thanks
According to what I’ve read about and experienced, using compatibility layers such as Wine and Proton can give you a wide variety of results, depending on the game.
I agree with this but I generally find that performance is a bit worse, so I’m just setting expectations. One thing Proton does offer is pre-caching shaders which can help games not stutter compared to Windows, so you might get way less stutters even if your FPS is a bit worse than Windows.
I’ve had so much success with Proton in Heroic Games Launcher
You definitely can use Proton with Heroic but you generally shouldn’t need to. Wine-GE’s performance is very comparable to Proton and usually Proton can cause issues when ran outside of Steam, which is why it isn’t recommended to do so and why all these launchers prefer Wine-GE. I tried to make the guide as simple as possible, so I decide to list the best option rather than a list of options.
There are distros designed for gaming that come with lots of stuff already packaged with the installation.
Definitely. I actually do use Nobara which you might tell from one of the screenshots’ background. I might do another post on distro choice but I felt like it’s a big topic that can get too opinionated, especially with recent Fedora controversies. I didn’t want to recommend Nobara only to have a lot of “Well, actually…” comments.
Maybe add something about Steam and its offerings of native Linux games.
I thought about it but didn’t feel like it warranted talking about. If there’s a native Linux version, you’d hit install and it should work. It didn’t really need elaborating so I decided to focus on the things people can need help with.
Great job and thank you!
And thank you for the feedback!
Thought about putting it on github /gitlab?
I’m not opposed to it, but is there demand for it to be on GitHub?
It would be interesting to hear your thoughts on non flatpak for steam and flatpak for heroic.
Steam’s Flatpak version has some issues, the way it’s sandboxed causes things to not work as it should. I’ve seen people complain about controllers not being detected via Steam Input, confusion around permissions, minor bugs among other things. There’s really no reason to use that instead of your package manager.
On the other hand, Heroic actually recommends the Flatpak by default since it’s stable, has no issues, isn’t distro-dependent, etc. There’s no reason not to use it instead of your package manager.
You can backflip in mid-air which is useful to go a little higher or cancel the direction you’re moving in. I don’t remember the exact control for it, but I think it was double tapping after jumping.