An avatar roaming the decentralised and federated 3-D virtual worlds based on OpenSimulator, a free and open-source server-side re-implementation of Second Life. Mostly talking about OpenSim, sometimes about other virtual worlds, occasionally about the Fediverse beyond Mastodon. No, the Fediverse is not only Mastodon.
Even if you see me on Mastodon, I’m not on Mastodon myself. I’m on Hubzilla which is neither a Mastodon instance nor a Mastodon fork. In fact, it’s older and much more powerful than Mastodon. And it has always been connected to Mastodon.
I regularly write posts with way more than 500 characters. If that disturbs you, block me now, but don’t complain. I’m not on Mastodon, I don’t have a character limit here.
I rather give too many content warnings than too few. But I have absolutely no means of blanking out pictures for Mastodon users.
I always describe my images, no matter how long it takes. My posts with image descriptions tend to be my longest. Don’t go looking for my image descriptions in the alt-text; they’re always in the post text which is always hidden behind a content warning due to being over 500 characters long.
If you follow me, and I “follow” you back, I don’t actually follow you and receive your posts. Unless you’ve got something to say that’s interesting to me within the scope of this channel, or I know you from OpenSim, I’ll most likely deny you the permission to send me your posts. I only “follow” you back because Hubzilla requires me to do that to allow you to follow me. But I do let you send me your comments and direct messages. If you boost a lot of uninteresting stuff, I’ll block you boosts.
My “birthday” isn’t my actual birthday but my rezday. My first avatar has been around since that day.
If you happen to know German, maybe my “homepage” is something for you, a blog which, much like this channel, is about OpenSim and generally virtual worlds.
#OpenSim #OpenSimulator #VirtualWorlds #Metaverse #SocialVR #fedi22
@James Edwards That’d still be making stuff up. I only describe what’s actually really there, and what everything actually is like. You can’t touch them, you can’t feel them, and “what if” has no room in my image descriptions.
Besides, no, I don’t know what unreal surfaces would feel like, also because they lack any and all properties of real-life surfaces.
And if I had to think up what literal dozens of different surfaces in one image feel like, it’d take me even longer to write my image descriptions. And it already takes me from several hours upward to describe one image.
#Long #LongPost #CWLong #CWLongPost #ImageDescription #ImageDescriptions #ImageDescriptionMeta #CWImageDescriptionMeta #VirtualWorlds #A11y #Accessibility
@UnCoveredMyths Well, it isn’t just about the size and shape. That’d be easy because these virtual worlds consist of 3-D models.
It’s more about what it feels like to touch someone’s skin, a piece of someone’s clothing, the surface of an object. It’s that kind of tactile information that many deaf-blind people go after, and it’s only that kind of tactile information that they’re interested in.
But how am I supposed to describe what it feels like to touch something that can’t be touched because it simply doesn’t have a physical real-life existence?
Okay, so that avatar is wearing a tweed jacket. But that tweed isn’t really tweed fabric. It’s a digital painting of tweed fabric on an object which actually has no material whatsoever and no physical properties whatsoever. You can’t reach out your hand and lay your fingertips on that jacket and feel it.
Even if that jacket’s surface was bump-mapped or normal-mapped, which it isn’t, it still couldn’t be touched and felt.
Now, someone could suggest I should describe what things would feel like if they were actually real in the physical realm. But I prefer my image descriptions to be accurate and, most importantly, truthful.
And besides, what about objects that do not have a texture that represents any real-life material? Not only are they without any physical properties, but they don’t even suggest any life-like physical properties. Even I don’t know what it’d feel like to touch them.
#Long #LongPost #CWLong #CWLongPost #FediMeta #FediverseMeta #CWFediMeta #CWFediverseMeta #ImageDescription #ImageDescriptions #ImageDescriptionMeta #CWImageDescriptionMeta #VirtualWorlds #DeafBlind #A11y #Accessibility
@Jupiter Rowland @Martin Holland Great, my (streams) channels didn’t receive my repeat…
And I’m not going to cheat, import it manually and pretend they did receive it.
Maybe if I reconnect them…
#FediMeta #FediverseMeta #CWFediMeta #CWFediverseMeta #Streams #(streams)
@Martin Holland Confirmation for Hubzilla from the land of the Red Koala.
#FediMeta #FediverseMeta #CWFediMeta #CWFediverseMeta #Hubzilla
@caos Und wie zu erwarten, funktioniert es nicht mit Hubzilla.
Übrigens funktioniert es auch nicht mit Sharkey, das hat auch schon jemand getestet.
Funktioniert es mit irgendwas, was nicht Mastodon ist oder vielleicht noch Lemmy?
#FediMeta #FediverseMeta #CWFediMeta #CWFediverseMeta #Canvas #Canvas2024
@spatz Reicht fürs erste “auch im Fediverse, aber weder Lemmy noch /kbin noch Mastodon” als Antwort?
Soll in dem Post ein Bild sein? Ich kann von Hubzilla aus keins sehen.
Also, ich kann da keinen Alt-Text sehen. Nur als Info.
Apparently, some of the Markdown isn’t converted to Rich Text. I can still see it in the start post.
Strikethrough, superscript, subscript, code blocks and spoilers don’t work.
@scope filter That’s what alt-text guides for static websites, blogs and commercial social media silos tell you. The reason why I was asking in the first place was because Mastodon tends to think differently.
See, these alt-text guides keep preaching to keep alt-texts short. Mastodon, on the other hand, loves long and detailed image descriptions, even in alt-text.
#Long #LongPost #CWLong #CWLongPost #AltText #AltTextMeta #CWAltTextMeta #FediMeta #FediverseMeta #CWFediMeta #CWFediverseMeta #ImageDescription #ImageDescriptions #ImageDescriptionMeta #CWImageDescriptionMeta