The dog on the cover almost looks like AI
Miss out on what? Unity was a buggy mess on launch, skip, the British one was a snorefest. By the time of the reboots, Ghost of Tsushima, Elden Ring and BotW already came out
I’ve played it for too many hours to count, but gave up at the higher difficulty due to the uncontrollable RNG, you do have to reroll seeds if you want to beat it . Not sure if they reduced the randomness somehow
Japanese publishers retain staff because every Japanese company does, they don’t pay as well but you get life time job stability. Capcom is on a roll, Sega still has RGG, Bandai Namco has Fromsoft. They have the chokehold on jrpgs. And finally Nintendo is still king
One game I don’t know why
Ask me about Loom
Yeah baby, let’s go! Hope they work out the rights for the 3rd one
One game, I don’t know why
That’s disingenuous, Starfield was universally critically panned.
What’s ppl?
I think Spyro was the first mainstream game to standardise achievements, you could do random stuff in-game and it gave you a little pop up, carried over to Ratchet and Clank and now every game has official achievements
It seems that the Tomb Raider success might have greenlit this
Yeah they would be heists, they do use violence, but a lot of planning and it’s not the main way of breaking in
I feel like I’d never be able to complete Celeste due to it’s difficulty, any point in playing it?
Is the performance and bugs still broken?
Think of it as more a rhythm game then a souls like, probably better you don’t have to unlearn any dark souls habits
At the higher levels you realise the randomness is too much, not sure if they updated the starting rounds to have more player choice
Is this like saying Gollum beat Kong?
If the entire holy land was nuked and radioactive, people would still try to occupy the wasteland so they could get back in first. Don’t think there is a solution
Restarted Satisfactory 1.0. there are rough bumps, but it’s a fairly well paced game and runs well