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Joined 1 year ago
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Cake day: June 18th, 2023

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  • That’s about 1400 per million killed in Berlin and about 60 per million killed in the US. Considering one had shoot-to-kill orders and the other is supposed to be a upstanding country, only 20x better really isn’t that impressive.

    Some percentage of people are always going to whip out a gun and start blasting when authorities try to detain them, so you’re never going to get that number down to zero.

    According to these numbers, the US police arrested a total of just over ten million people in 2019, and the total number of people fatally shot by cops that year was a thousand. So that’s a fatality rate of 100 per million arrests, almost double the rate of fatalities per attempted border crossing. So, y’know, I think the US Border Patrol is doing relatively well.








  • It looks cool, but frankly I’m far more interested in how it’s going to be monetized. I bought into PoE early access back in the day but stopped playing after a few years because I got fed up with how its game design is compromised in order to accommodate its business model. Specialized stash tabs for currency, maps, cards, etc. are basically a mandatory purchase, since inventory management is hell without them. Maybe this is an unpopular opinion, but IMO deliberately introducing game design problems, such as tedious inventory management, so that you can sell the solutions is a scummy practice. The same goes for drop rates, which are frustratingly low in order to force you to trade instead of finding your gear yourself, since in order to trade effectively, you need to buy a few premium tabs. Even though I actually made all these purchases to overcome these artificial hindrances, being squeezed like that left such a bad taste in my mouth that I just couldn’t enjoy the game anymore. If they keep this up in PoE2, I’m going to steer well clear.