SleveMcDichael@programming.devtoProgrammer Humor@programming.dev•Perpetual Motion finally achieved!English
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5 months agoC++ is pretty alright, IMO, but the syntax is kinda clunky though, I think probably because of some historical baggage.
C++ is pretty alright, IMO, but the syntax is kinda clunky though, I think probably because of some historical baggage.
Am I missing something or do two cloud computing services, two database systems, and a search engine have nothing to do with a game engine? Cuz this looks like a false equivalency whataboutism two-for-one combo to me.
If that’s the best example of criticism to be had about COSMIC, then it’s practically flawless. Except of course, though, it isn’t. Aside from the general lack of polish, I’d argue that there’s not enough customization. E.g. things that should really be a slider or spin control (or better yet multiple sliders/spin controls) like corner radii are multiple choice button things (not to mention that the ‘square’ style is anything but.) Some of the sliders that do exist (particularly the size ones) have very few set points that make them essentially disguised drop downs. I could probably find dozens more things to criticize if I cared to sit down and nitpick everything.