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Oh shit the robots had laserswords and pistols in the original artwork. In game they ended with blasters and energyswords IIRC
Oh shit the robots had laserswords and pistols in the original artwork. In game they ended with blasters and energyswords IIRC
An der Stelle nochmal vielen Dank an Ranslite der den neuen ICE, mit dem ich letztens gefahren bin, persönlich für mich zusammengebaut hat.
I think I would enjoy the oceanic setting of the first one more but I’ve heard this part improves the game itself mayorly. Would you agree on this statement?
Really cool. Does this improve perfomance?
Truly an incredible game. One of the rare games where I am actually rocking my head to the beat the entire time. It was one of those games where I knew that playing it will give me a straight up good time
Why gilette should stop testing products on animals.
IIRC this is a huge field of military medicine and all of the psychological effects it has on wounded. There are a lot of people where the disfunction throws them into deep depression.
Really cool read. Thank you for your answer. Why did this sudden expanse stop so abruptly? It seems a mayor sharp slowdown for no reason?
I’m clueless. I know about aliexpress selling cheap shit. What are the other companies and their wrongdoings?
Shoutout to @fossilesque@mander.xyz aswell. Love this guys content.
HELL YEAH BROTHER, AROOOO
Hard agree the ruleset is the mayor shackle to the game. I think the DnD part also includes the whole lore of the forgotten realms which is the incredible foundation in which the game could bloom tho. I’m not saying larian can’t create fantastic worlds and I’m looking forward to the next games, but the lore aspect of the DnD license is mayorly beneficial to the game
What a shame. I wish all of them the best. They are not to blame for what went wrong
H²O² is poisonous
Majula my beloved…
I really liked it. I’ve never played RCT 1 or 2 but played a lot of 3 and spend a lot of hours in planet coaster. I’m the guy who loves to create beautiful rides. Parkitect was a really cool mechanic where utility buildings are considered immersion breaking for guests. Same goes for employee paths. Such functional structures as well as the delivery of goods to your stores inside the park should be hidden behind scenery to guests feel more immersed. In my parks this added a really cool dynamic where every area is a labyrinth of guest paths and employee paths which are visually separated from each other.