• Mango@lemmy.world
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    4 months ago

    Why does game company need a publisher when they can host on Steam or one of it’s lesser competitors and pay YouTubers to get the initial word out?

    • nanoUFO@sh.itjust.worksOPM
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      3 months ago

      Probably because they can also finance the games being made. Indie devs generally don’t have much money.

      • Mango@lemmy.world
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        3 months ago

        Just take a loan. Build a portfolio to convince the lender. Hire some marketing people.

  • MenschlicherFehler@feddit.de
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    4 months ago

    Valve is not the one setting the prices. The publishers/developers are. One could argue that they are increasing their prices becauses of Valve’s cut, but they aren’t. A Ubisoft game for example costs the same on Steam as it does on the Ubisoft store, which is obviously not taking any cuts for its own games.

    Also, 30% is the industry standard. Here is a nice overview IGN made in 2019. https://oyster.ignimgs.com/wordpress/stg.ign.com/2019/09/GameRetailerCuts_infographic-1.png

    Edit for the price parity argument: If the parity would have increased game prices to include Valve’s cut, AAA games would have gotten 30% more expensive many years ago. But they didn’t.