Day 20: Race Condition

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FAQ

  • lwhjp@lemmy.sdf.org
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    3 days ago

    Haskell

    I should probably do something about the n2 loop in findCheats, but it’s fast enough for now. Besides, my brain has melted. Somewhat better (0.575s). Can’t shake the feeling that I’m missing an obvious closed-form solution, though.

    import Control.Monad
    import Data.List
    import Data.Map (Map)
    import Data.Map qualified as Map
    import Data.Maybe
    import Data.Set qualified as Set
    
    type Pos = (Int, Int)
    
    readInput :: String -> Map Pos Char
    readInput s = Map.fromList [((i, j), c) | (i, l) <- zip [0 ..] (lines s), (j, c) <- zip [0 ..] l]
    
    solveMaze :: Map Pos Char -> Maybe [Pos]
    solveMaze maze = listToMaybe $ go [] start
      where
        walls = Map.keysSet $ Map.filter (== '#') maze
        Just [start, end] = traverse (\c -> fst <$> find ((== c) . snd) (Map.assocs maze)) ['S', 'E']
        go h p@(i, j)
          | p == end = return [end]
          | otherwise = do
              p' <- [(i - 1, j), (i + 1, j), (i, j - 1), (i, j + 1)]
              guard $ p' `notElem` h
              guard $ p' `Set.notMember` walls
              (p :) <$> go [p] p'
    
    dist (i1, j1) (i2, j2) = abs (i2 - i1) + abs (j2 - j1)
    
    findCheats :: [Pos] -> Int -> Int -> [((Pos, Pos), Int)]
    findCheats path minScore maxLen = do
      (t2, end) <- zip [0 ..] path
      (t1, start) <- zip [0 .. t2 - minScore] path
      let len = dist start end
          score = t2 - t1 - len
      guard $ len <= maxLen
      guard $ score >= minScore
      return ((start, end), score)
    
    main = do
      Just path <- solveMaze . readInput <$> readFile "input20"
      mapM_ (print . length . findCheats path 100) [2, 20]
    
    • lwhjp@lemmy.sdf.org
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      2 days ago

      Ah, the number of potential start points is much smaller than the length of the path. I guess a map from position to offset would do it, but I’m not sure it’s really worth it.