• voxelastronaut@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    10 months ago

    Oh for sure, a lot of that too. But I’ve also noticed an overall essence of boredom and disappointment especially when compared to initial expectation, so it wouldn’t do to dismiss most criticism in this way. Bethesda really fed into the “big immersive universe 25 years in the making” thing and even, for example, emphasized the player’s ship in marketing, even though you hardly really fly the ship at all in-game. NPCs feel flat and buggy, most planets are largely empty, and most quests are just… Fetch quests.

    I feel like, as with most Bethesda titles, mods are going to breathe new life into this one eventually.

    • Renacles@discuss.tchncs.de
      link
      fedilink
      English
      arrow-up
      0
      ·
      10 months ago

      I feel like Bethesda really missed the mark on what makes their games special.

      You can see the improvement in quest design and writing with questlines like the crimson fleet but it’s missing the glue holding everything together, the fantastic open world map that’s always there and Starfield does not have.

      I think mods are eventually going to make Starfield into another timeless classic but they’ve never felt necessary before, Skyrim took everyone by storm as soon as it came out.

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        10 months ago

        I don’t even believe mods could save this game. The major things it lacks are also symptoms of the decrepit engine they keep using; such as the overall size of each individual zone of the game and why you have to load between ground, space, and star systems.

        I would not be surprised if the space segments were considered interior cells, as they’re actually quite small and empty if you fly around to find the invisible walls.