- cross-posted to:
- godot@programming.dev
- opensourcegames@lemmy.ml
- cross-posted to:
- godot@programming.dev
- opensourcegames@lemmy.ml
Hello!
I am writing to ask for ideas from anyone of who you want to add and how they would be implemented.
There is a hobby I have of practicing my programming skills by creating open source versions of games I like to play.
For a while now, I have been really feeling the need for a GPL Super Smash Bros clone.
It would be so fun to have GNU and his family of characters (popular open source project mascots) to play as similar to how they have it in Tux Kart.
But, I am not very good with balancing and coming up with unique move sets. Could you help me out with fun ideas of what kind of fighting moves Tux and his friends might have.
If you have any special characters of your own design, then I can help after I add modding support.
The move set and control scheme will be exactly from the game this takes inspiration from (or latest version of it). This might change though, depending on what others may want.
Godot will be the game engine of course.
License will be AGPL-3.0 only! Unless there is a reason for another one.
Repository will be on codeberg.org as always
Name of Game: ??? Drop suggestions in the replies, thank you.
I am not the best developer and only really do quick prototypes, but with this information I can have a better direction of where to go. I can confidently tell you, this will not be too much of a challenge so you do not have to worry. So long as I have time to crunch, it can be made.
This posting is just for whoever may come across it so they can put their ideas out there. Development will not start immediately. I have not been able to work on anything at all recently, but will start again soon within the next few months.
I look forward to the thoughts of everyone. I very much prefer to work in Godot. Please ask as many questions as you need, I know this may not be so readable.
How about TuxWars ?
my biggest complaint when playing competitive character-based fighting games is that they always nerf the overperformers instead of buffing the counters. Never nerf characters, it always feels so bad to have a character nerfed.
Tux can/should be in there, but make your character cast from a wide variety of public domain sources. Use real historical figures, classic literature, and mythology.
Some specific ideas:
- Thor (but not too much like the Marvel interpretation)
- Poseidon
- Dracula
- Sherlock Holmes
- Captain Blackbeard
- Steamboat Willie (as of its copyright expiring)
- T-Rex
- Cthulu
- Merlin the wizard
- fairytale characters
Also make a solid modding API to let people add their own characters, items, and stages.
As far as move sets go, you could always base them on things about the animal for animal based mascots. Like an ice slide for Tux, a charge for the GNU mascot, a long distance tongue grab for the KDE mascot, etc.
Also, as far as characters go, you could always include any public domain characters, like Frankenstein’s Monster, Dracula, Steamboat Willie, Winnie the Pooh, etc.
Character ideas: The KDE Konqi, Katie and the whole host of dragons (Yoshi style). Xenia the Fox alternate Linux mascot. Lemmy and Mastodon mascots.
Provisional name idea: Smashtest (like Minetest until they figured out to call themselves Luanti).
Other name ideas: Open Source Battle Royale
Stage ideas:
- Smart Home (Home Assistant themed),
- GRUB (a few traversable lines or options)
- GRUB rescue (one line, Final Destination style)
- Rapid Coding (a DK falls-style scrolling map)
- vim (a close quarters map similar to the Game & Watch map, optionally with walls as the characters are “stuck in vim”)
- i3 (a pre-made map styled in a tiling window way, or perhaps dynamically splits the stage during battle)
- compiz (do whatever you want as long as it looks cool, wobbly, wavy, cubey or 3d-like)
- Hannah Montana Linux or Biebian (without a picture of the person in question but the colour scheme and the shape of stage elements would highly imply it’s those distributions)
- Blender 3D interface
- FreeCAD animated assembly
Special Move ideas (that can work with most characters):
- Update (a small rest/vulnerable period followed by a buff)
- Mailing List (a beam of emails)
- Harden/Vulnerability Patch (could paint/plaster offensive move, or it could be a curl up defensive move or roll around like yoshi/sonic/jigglypuff etc.
- Release Candidate (powerful offensive move with some drawback or self damage)
- Bug catch (a forceful two handed clap in front, or using a net)
Other attacks:
- cronjob (Tux tosses a clock that explodes)
- Tail whips
- Fire breath
Obstacles, enemies, hazards:
- a bug
- a kernel panic/freeze
- the meditation guru
- firejail
- a green-coloured GPU driver
- git issues
- dependencies/dependency hell
- Blender default cube
Your game doesn’t have to have every single element FOSS-themed, as it might make it feel too nerdy, but if you were short on this kind of idea and wanted some, here you go.
If we’re doing OSes, there has to be something for TempleOS.
TempleOS as a stage would be something incredibly fun yet incredibly annoying/imbalanced to the point it would get banned from competitive play.
Write the engine first.
Create characters, stages, and items as modules.
Release them together as a fully playable pack, while leaving the door open for user-created modules. Let the community clone SSB using your engine.
(The StepMania model)
This is the golden idea. This will be it. Very basic small set of characters with values to modify. I am wary of hardcoding in some things for specific characters, but that could happen as well.
Tux the penguin, the FreeBSD daemon, the OpenBSD pufferfish, MS Clippy, GIMP’s Wilber, the Rust crab, the GNU Gnu, the SuSE chameleon, a Firefox, the Darwin OS duck, and a dude in a red Fedora.
My brain instantly remembered MUGEN…
That was my thought as well. TIL it’s not FLOSS.
Please have decent mod support so that we can import/create our own characters and movesets and use them in battles against other players online.
Please allow custom maps and items as well.
Tux should have several skins that represent different distros like a red fedora for RHEL lol.
My other dumb suggestion is having nmap be a floating blue eyball
This is so great!
Imagine tux with a fedora.
My only request is make it so that in April Fools you can play as Windows and it’s slow af
It could blue screen when you play as windows 🤣
Or an arch character where you have to input 10 commands in order to perform a single attack.
I would learn the process of distributing software on flathub
Clippy as a hidden character.
Training dummy perhaps
cargo clippy
Does it have to be specifically FOSS characters? You could have a huge roster with public domain characters (too).
I wanna kick TuxBird’s ass with the original Mickey Mouse!
I saw that character today, which made me really want to put this announcement out there!
You talk about ideas for different characters already, but there’s no base for any of this yet as far as I understand? Like, Smash characters all have a standard moveset that they share, there’s certain physics, rules, all the menus, the levels, etc. etc. - does any of that even exist yet? I would really not bother with thinking about content like characters when there’s 0 features or code yet. You don’t just want to hardcode a bunch of characters.
This is definitely something to consider. I like to have dynamic systems in my games. None of the gameplay for the fighting exists anywhere yet. I have only ever made a few menus for this kind of project while bored.
It would be great information to have ideas of what people may expect from a game like this. I do not want another dead project because I did not think anyone would be interested in it. With all of these replies, I am certain this will turn out well.
I have little doubt in the interest, as long as there’s a solid execution for it. Smash is an immensely popular franchise.