According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.

  • kingthrillgore@lemmy.ml
    link
    fedilink
    English
    arrow-up
    0
    ·
    edit-2
    1 year ago

    I’m amazed that Bethesda has one of the premier game developers in their stead in id Software and didn’t bother to just use their shit. Instead they actively chased their staff away.

    • doggle@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      0
      ·
      1 year ago

      ID and Bethesda Softworks and both using different custom, proprietary engines. Retraining your entire studio on a new engine is extremely time consuming, especially if it’s a custom engine with limited learning materials, like ID tech. There’s a big cost/benefit analysis there, and frankly, if Bethesda ever did switch engines, I think they’d be more likely to go with Unreal for this reason. Current staff, and certainly new hires, are much more likely to be familiar with it.

        • Lampenoel@feddit.de
          link
          fedilink
          English
          arrow-up
          0
          ·
          1 year ago

          Like in Immortals of Aveum? I really don’t think that a switch to Unreal is a one-cure-for-all.

    • Lampenoel@feddit.de
      link
      fedilink
      English
      arrow-up
      0
      ·
      1 year ago

      Well the Creation Engine and the ID Tech Engine follow two completely different main goals: One is build for wide open spaces and exploration with real time physics while also guaranteeing mod support. The other is build for fast paced combat in closed level structures. And I think especially the mod support is important to Bethesda and its community. That’s also the reason why so many people stick to Minecraft java instead of the more performant bedrock edition.