One constant in our ongoing civilization is a continuous branching of complexity. Assuming civ continues, how does your entertainment become more tailored to you as you imagine it?

Decades ago I wanted a game where a world building economy game, industry and domestic simulators, real time war strategy, and a first person shooter that bridges to an adventure/explorer were all combined into one. This is a game where all of these roles could be filled by autonomous AI characters, but where recruiting and filling roles creates dynamic complexity that is advantageous for all. Each layer of gameplay dictates the constraints of the next while interactions across layers are entertaining and engaging for all.

It does not need to be gaming. What can you imagine for entertainment with tailored complexity?

  • MutilationWave@lemmy.world
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    22 天前

    Since I was a teenager I dreamed of a strategy game where you could zoom in so far you are in personal combat, but can zoom out to a tactical, or strategic, or higher level. Total War Warhammer is kind of this.

    I’m my childish mind I imagined each fighter in a battle controlled by a human on both sides. Then you could rank up and determine tactics, succeed and you determine strategy.

    This will never work of course, but to a naive mind in 1997 it seemed like the coolest new thing.

    I don’t play games much anymore but when one grabs my attention I go hard. Hoping Stalker will be good.